Architect Archive
Thread: Been two years... can we maybe get a new house?
Capt_Obvious wrote:
Here's an idea too! Actually make experimentation on houses worth something ie 95% medium house can hold 300 items whereas a 40% experimented house can hold 200 and a 10% house can only hold 100... hell just have optional storage modules that can be experimented on(ala crafting station hoppers from droid storage compartments) to give more storage space that way. I get so sick of having to do lot trades or use a factory for storage or even waste a vendor just so I can store all my resources for crafting and whatnot.
Although I would like to see expermintation mean something, I think in the end it would be worse for us. Think about it, all those crappy resources we are using now would be worthless. Not only would wehave to still look for/harvest vast ammounts of ore but we would have to use good stuff... Can you imagine the headace that would be? Could you imagine having to make a city hall (80,000 units) with nothing but quality resources... OMG we would go insame. We would have to up the prices of structures and people would go ape shiot. Imagine having to charge 20cpu for our structures becuase we have to use quality stuff... that's 64,000 credits for 1 small house and 1,600,000 for a city hall...
ravingbantha wrote:
Capt_Obvious wrote:
Here's an idea too! Actually make experimentation on houses worth something ie 95% medium house can hold 300 items whereas a 40% experimented house can hold 200 and a 10% house can only hold 100... hell just have optional storage modules that can be experimented on(ala crafting station hoppers from droid storage compartments) to give more storage space that way. I get so sick of having to do lot trades or use a factory for storage or even waste a vendor just so I can store all my resources for crafting and whatnot.
Although I would like to see expermintation mean something, I think in the end it would be worse for us. Think about it, all those crappy resources we are using now would be worthless. Not only would wehave to still look for/harvest vast ammounts of ore but we would have to use good stuff... Can you imagine the headace that would be? Could you imagine having to make a city hall (80,000 units) with nothing but quality resources... OMG we would go insame. We would have to up the prices of structures and people would go ape shiot. Imagine having to charge 20cpu for our structures becuase we have to use quality stuff... that's 64,000 credits for 1 small house and 1,600,000 for a city hall...
Which is why I mentioend the possibility of having specific modules such as droid compartments or structure storage modules that would determine how many items a building could hold or generators that could provide a lower cost of maintenance depending on how supior they are (same principal as ber 6 harvester components). Thenconstruction would stay exactly the same except the storage module's experimented size or the generator's quality would count towards the total space in the house or the maintenance rate. Same premise as Bio effect controllers for docs determine how many charges abuffpackhave.... or the quality of an armor layer effects the overall quality of the armor that we wear. Both of these items in their respective professions take very small amounts of resources in the total assembly, however they effect the overall assembly tremendously. Make sense?
This was the entire reason I dropped Arch and went doc then got an alt to do Master Artisan/Armorsmith/Weaponsmith as there was very little that an architect could do to distinguish his products from everyone else's.
LonelyGhost wrote:
Our CS isnt the problem, its the priority list the Devs maintain. Lets face it, Architect is probably in the Top 5 of the professions that are "working as intended". Yes, there are a lot of things we'd like to have fixed, but nothing is "broken". Things like not being abel to experiment on factories, fusion experiemntation, etc, are not "broken". They are that way on purpose. Those things still "work".
So, IMHO, this is why we get little to no love. There are too many professions out there that are broken. This was the reaosn for the whole Combat Upgrade I suppose.
But I agree wholeheartedly with the thread subject. Come on Devs! Is it really *that* hard to put in ONE new house? Something for Talus, if you please. I HATE the Corellian/Generic houses. We need something new for Talus. Hell, I wouldnt even mind if they use an identical layout, just make a significant change to the various skins and textures!
I agree that our correspondant is not the cause of the problems or the problem with the profession. But he is our liason to the powers that be. Its his job to communicate our thoughts and feelings to the devs and push for things that we want and need. I have seen umpteen posts saying "well i mentioned it but they changed the subject" or "i mention this and they ignore me".. guess what? gotta keep askin. Gotta keep pushing. Its up to him to speak for us. So thats why I kinda want him to step up his efforts.
And yeah, why not houses for each planet for that matter? Rori doesnt have its own culture? how about racial houses? Maybe a wookie tree or ithorian nature thing. the possibilites are endless, but all we want is a few!