Architect Archive

Thread: Some suggestions/questions and maybe a complaint

XXray
Fri Aug 01, 2003 4:19 pm
#1

1. Things we need in the game: A. Need wall paintings


B. Need Gun Cabinets


C. Need to be able to rename opened containers


(because I use them as build kits)


D. Many furniture items should also fuction as containers


2.Why do I need to buy parts off a droid crafter to make crafting stations? (This stinks) No one has to buy parts off me to make things for their trade.


Similar item requirements should go away. It takes so much low grade ore to build anything this (NERF) really hurts Architects. (ore deposites constantly change)


Need to be able to reclaim unused power and maintenance credtits from Harvesters. Thissimply won't do as it is.


Why charge such high airfare for space travel. High air fares when ships are available will make people want to buy a ship.I don't mind a player only based economy as this one is supposed to be (No vendors to sell your looted stuff too) like in EQ, but when the game itself forces overpayment on harvesters and high fairs for travel in a pure player economy something is wrong


My suggestion: make all travel free: Later when there is a crafting Proffesion for ship building then take all transport away period. Then people can sell airfare on the ship they saved so much to buy and go into bussiness. It willfit better with the pure player economy and the real Starwars


Also make the cost of maintenance on harvesters and other things go away: Let players do their own maintenance buy adding a skill to engineering 4 for this:The maintenance may require material such as lubricantsplus a special tool, but it all lends itself to a pure player based economy, heck you can even add a mechanic profession for repairing everything including ships, droids, harvesters, etc. I have to take my car in periodically for maintenance why not my Harvesters.



Grizzly


Sunrunner

Quadork
Fri Aug 01, 2003 4:36 pm
#2

1.


A. Yes we do need wall hangings.


B. We already have gun cabinets in the game. Craft an armiore, name it "Gun Cabinet" or my favorite, "Liquor Cabinet"


C.Eh, never heard anyone ask for this.


D. Agreed


2. You don't need those parts to build crafting stations. They are optional and at this point of the game, pointless. When they do become useful, buying them off of a DE created interdependency between the classes. Back in beta, they acutally used to take schematics away from us as we advanced up the architect tree, i.e. A master architect couldn't craft structural modules, they had to be purchased from a lowbie architect.


About harvesters and costs of space travel: These are called money sinks. They are in the game on purpose to take money back OUT of the economy. If you didn't do this, you would have billions of credits floating around because none of the money ever earned from missions would ever "go away" Small houses would cost 1,000,000 credits, Laser carbines, 20,000,000. Ultima Online suffered from a lack of money sinks and now its common for casual gamers to have 10 million in their bank.






N PercH N
KoA: We're so uber that people take out restraining orders on us!

FulminataXII
Fri Aug 01, 2003 4:57 pm
#3

There are lots of things I'd like to see eventually added to the list of items architects can make, and your suggestions are among those.


As for other crafters not needing stuff from architects... hello? Factories, houses to place vendors in, better harvesters? Ever hear of any of those things?

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