Architect Archive

Thread: What furniture has the best Resource to XP ratio?

Aramyr
Wed Jul 30, 2003 1:19 pm
#1

Crafting stations 1k xp for 450 resources
NeoJarlaxle
Wed Jul 30, 2003 1:53 pm
#2

Actually I am interested in what would be the best item to grind. Structure modules are great, but at a cost of 200 low grade ore per that's getting hard to find. So would you guys suggest armoires (single type/amount seems) or stations (nice chunk of xp)?



Mixalis Theo'fey - Talusian Master Merchant
Supplier Of Resources And Sometimes Architect
Dearic, Talus
Leader Of The "Populate Talus" Movement
MagusAlbertus
Wed Jul 30, 2003 3:18 pm
#3

i'd like to see a bunch of data terminals made.

NeoJarlaxle
Wed Jul 30, 2003 5:59 pm
#4

Is that 1kfrom the final build? Or is that the combined total?



Mixalis Theo'fey - Talusian Master Merchant
Supplier Of Resources And Sometimes Architect
Dearic, Talus
Leader Of The "Populate Talus" Movement
terrorbeat
Wed Jul 30, 2003 7:22 pm
#5

If I'm not mistaken, XP granted is based on resources used... so no one piece of furniture is any better than the other for XP.


Piece uses 20 resources = 40xp


Piece uses 100 resources = 200xp


What's the difference...






Kaori [FX]
Master Doctor
Novice Teras Kasi 0142

Location: Arca Effex, Corellia
Knocky
Wed Jul 30, 2003 7:28 pm
#6

I unit of a resource equals 2 points of XP.
Sirskater
Thu Jul 31, 2003 12:03 am
#7

What pice gives the best XP per resource used to make it?




_______________________________________________

Immense
Master Swordsman, Master Doctor; Lowca Server
Vendor Location: City of New Hope on Lok
www.Mercwear.com

X-EQholic
Thu Jul 31, 2003 12:11 am
#8

I think most give the same approximately 2-1.


1. I do not recommend grinding to get exp in architect, there just isn't enough profit in the class.


2. If you do still decide to become an architect, then and you don't want to sell lower level stuff I would recommend making structure modules and walls. There should be a master architect that would but these from you.




Zorph
ex-Master Architect, Bloodfin
Sirskater
Thu Jul 31, 2003 12:29 am
#9

this is not to grid, I am running some tests on failure rates, I am only 1 box from master =)



_______________________________________________

Immense
Master Swordsman, Master Doctor; Lowca Server
Vendor Location: City of New Hope on Lok
www.Mercwear.com

Reeco_Suaveh
Thu Jul 31, 2003 12:51 am
#10

Armoires are the best to make based on the resource cost.


Armoires are 125 METAL for 250 xp (not counting 5% bonus for practice). 125 units of only one resource is a decent trade off. That's 20K of experience for every 10K of resources. Not too shabby. And you can use any metal you want, which is nice.


Reeco

X-EQholic
Thu Jul 31, 2003 12:55 am
#11

Why wouldn't you do structure modules then? I realize that they cost a little more, but they are used in everything other than furniture.



Zorph
ex-Master Architect, Bloodfin
Sirskater
Thu Jul 31, 2003 12:59 am
#12

Thanks Reeco, I will probably run the test with those



_______________________________________________

Immense
Master Swordsman, Master Doctor; Lowca Server
Vendor Location: City of New Hope on Lok
www.Mercwear.com

Reeco_Suaveh
Fri Aug 01, 2003 1:01 pm
#13

that was weird:


Anyway you need


A: A higher number of a single resource to consume, or


B: multiple resource requirements


Now, something with a single higher requirement that yield a higher amount could be a good thing, but sometimes it's not. For instance, something that take ORE, as opposed to Metal could be a problem. for one, you really need ore for more important items, and it's a waste for grinding. A second, you want something that's open like Metals, that gives you plenty of item options.


The problem with multiple resources is that it can take longer to grind, because now you have to go hunting more resources, which take more time and money. And in some cases, those are going to cost more resources as well.


Here's the best example I can give:


Generator Turbines are 3000 Structure Crafting XP


They require the following resources:


500 Aluminum, 250 copper, 250 Carbonite Ore, 200 Reactive Gas, 150 Non Ferrous Metals, 50 Chemicals and 50 steel. Thats 1450 in various resources.


Armoires are 250 Structure Crafting XP


They require the following resources:


125 of Metal, that's .. well 125 units total.



So, in order to make 3k in SCxp with Armoires, you need to make 12 armoires, at 1500 units of Metal. See my point yet? For 50xp less, all I have to waste is 1500 units of metal. And when you consider practice xp now, it's actually better, because you know you're going to be keeping that Turbine.


So you have to ask yourself, which is worth it. Well, and Armoire has a much better xp gain vs. time spent then a Turbine. It's much easier to make armoires then turbines as well.


I hope this makes sense, I'm at work while typing this .. back and forth ..


Reeco

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