Architect Archive

Thread: Hotfix for candles/lamps on TC-Corbantis now (and it works too)

Red-Dwarf
Fri Jun 17, 2005 11:31 am
#1



All candles and lights are now being turned back on and the lifespan stat is removed (doesn't show zero or burnt out or a number it is gone completely).


You can still experiment on quality, however there is no effect on the final product.


If you have candles on a vendor or in a factory crate ona vendor they will be showing a lifespan still, as soon as the candle/crate is retrieved then the stat disappears, probably worth relisting to help confused decorators getting supplied.


Tiggs has said they will look into design later, but this is the solution for now.




The Shiro Clan of TC -
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...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
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Jutewr
Fri Jun 17, 2005 11:40 am
#2

/cheer



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Sunjammer
Fri Jun 17, 2005 11:42 am
#3

Nice of her not to keep us in the dark. So to speak.


Umiio
MeciniaLua
Fri Jun 17, 2005 1:01 pm
#4

Personally they shouldn't have fixed the lights, most of them went off because of expired duration. I bought new ones yesterday, and replaced the ones in my Mall and City Hall. NOw those that went poof and are still counting, that's something they do indeed need to work on.......


Architects could have used some repeat business though.





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Reksha
Fri Jun 17, 2005 4:34 pm
#5

Tiggs posted in the announcements forum that that fix will be pushed to live on Sunday with the server reset.



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HonorableRogue
Fri Jun 17, 2005 8:16 pm
#6

/applaud


Awesome. Good news for both customers and architects!





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akaaj66
Fri Jun 17, 2005 11:42 pm
#7

This is freakin' unbelievable!!


Armorsmiths are completely out of business right now and they do a hot fix for lights !!!


Nothing against you guys, but this is crazy, AS's cant make most armor right now and the ones we can make dont show stats on vendors so they dont sell anyway.


If you dont believe me , go check out the AS forum.


Congrats to you guys, but I am dumbfounded.


/rant off





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CrulenTheFish
Sat Jun 18, 2005 12:28 am
#8

wicked



CREE
Reksha
Sat Jun 18, 2005 12:35 am
#9

Ok, what about the candles that have poofed and are still counting towards item counts in houses?


I do love the fact the original problem is being fixed, and for now the lifespan is taken away.



~*~*~*~*~* Reksha and Falle Tai'fal ~*~*~*~*~
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Red-Dwarf
Sat Jun 18, 2005 12:39 am
#10




Reksha wrote:

Ok, what about the candles that have poofed and are still counting towards item counts in houses?


I do love the fact the original problem is being fixed, and for now the lifespan is taken away.



The only way to test that would be to get corbantians who have had lights go *poof* check on TC to see if they are back. Given the faction armour/other bio-link tradebug went unreported until live suggests not to many corbantian AS's logged on I don't know how successful such a request would be.




The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
emtfl
Sat Jun 18, 2005 4:19 am
#11

Well its good to fix this, but removing the burnt out totally goes a little beyond overkill.
Pimpangel
Sat Jun 18, 2005 4:23 am
#12

I'm confused here. Wouldn't having a lduraon to candle bring more business to the architects? I mean, i hear Architects beeing mad that they don't get business as much as before cause of no decay to their products. This is contradictory to me. Please enlighten me



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Aysoru
Sat Jun 18, 2005 7:45 am
#13

MeciniaLua said....


Architects could have used some repeat business though.







You'd only get 2-3 repeats before people start switching back to torches. If you have to remember to replace something every X/XX days you'll find you either forget or you have other important things to do with thier time. You must remember, aesthetics is nice. Practicality is what usually wins.


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