Architect Archive
Thread: Sound prob with some furnitures
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wand3r3r
Tue Jun 21, 2005 6:35 pm
#1
Hey guys I've got a small bug here. If I place furniture that make sounds(fountains, crafting stations, braziers and such) and then remove the furniture, the sounds stay. It's very annoying to hear fire cracking after I have removed the brazier and living with crafting stations is like living in a factory. Any ideas how to get rid of the sounds without destroying the house??
thanks
thanks
Elyssa
Tue Jun 21, 2005 6:40 pm
#2
It should eventually go away on its own, but not if you're standing near it.
Traie
Tue Jun 21, 2005 7:18 pm
#3
Elyssa wrote:
It should eventually go away on its own, but not if you're standing near it.
No, I think the original poster meant after you pick up an item, you still hear it. I did too while decorating a guild hall. I had a fountain and two fire pits. I picked them up and continued to hear the effects of the water and fire until I ended up destroying them in my inventory.
Elyssa
Tue Jun 21, 2005 8:30 pm
#4
Right.
If you leave the house long enough for all the interior items to unload from the world, when you come back and that item isn't in the house anymore, the sound will not load in either.
If you leave the house long enough for all the interior items to unload from the world, when you come back and that item isn't in the house anymore, the sound will not load in either.
Traie
Tue Jun 21, 2005 9:25 pm
#5
Elyssa wrote:
Right.
If you leave the house long enough for all the interior items to unload from the world, when you come back and that item isn't in the house anymore, the sound will not load in either.
That's a game breaking bug! They need to stop everything and fix it!
wand3r3r
Wed Jun 22, 2005 8:10 am
#7
Elyssa wrote:Feel free to discuss it in the issues/bug threads.
We're already discussing it here
So if i just leave it be and come back later, the sound are gone?? Hope this is true. It would be a pain to take all my furniture out and redeed the house and redecorate just cause of some annoying sounds, but It's also a pain to live with em.
Elyssa
Wed Jun 22, 2005 8:18 am
#8
But by discussing it there, the developers are infinitely more likely to see it.
Yes, once the building interior "unloads" the sound should go with it.
Yes, once the building interior "unloads" the sound should go with it.
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