Architect Archive

Thread: Another Arch. Noob with more questions...

WNxhostileapostle
Thu Jun 23, 2005 9:29 am
#1

ok so i just got novice Archy bout a week or so ago, and just wondering a few things....


1.How do i get more lots? As I know its possible and the basic 3 just aint cuttin it


2. Oncea factory is created and its pumpin out stuff, do you still have to feed it resources to makethe items?


3.How the hell doyou guys get a ore? I cant seem to find anywhere with high ratings of ore, nor can I find any on the bazaar....


Sorry I know that I sound really noobish, but I havent been around that long, so any help would be much appreciated, Thanks



Volta Ione=uhoh
Pawlin
Thu Jun 23, 2005 11:52 am
#2

1. Each character has 10 lots. There is no way to get more for your character. You can borrow/ rent / share someone elses lots if you need them.

2. You do need to give a factory enough resources to make the items. So if your item takes 10 units of a specific metal then you need to put 10 units of that specific metal into the input hopper for every item you want the factory to make.


3. Ore usually tops out at 40-60% density. However the JTL ore can go up to 90% level and it usually spawns for longer. So its easier to mine more of. As far as buying ore, try looking on the vendor search. There ought to be someone selling some ore on their vendor if there isnt't any on the bazaar.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
WNxhostileapostle
Thu Jun 23, 2005 1:06 pm
#3

alright thanks much....ya i have a guild hall under my name...which i didnt even think about, so that must be what is using a huge chunk of my lots...so im not the only one with trouble finding low grade ore, its just a pain in teh ass??? lol



Volta Ione=uhoh
Westport
Thu Jun 23, 2005 1:36 pm
#4

I have been surveying and sampling ore on Tatooine at about 60% - 70% with a couple of personal harvesters. Getting about 1500 each a day for 4 - 5 days before it runs out.
WNxhostileapostle
Thu Jun 23, 2005 3:26 pm
#5

well, alright thanks again guys



Volta Ione=uhoh
WNxhostileapostle
Fri Jun 24, 2005 12:08 am
#6

ok thanks for the info....but how come it says that I only have 3 lots? I can understand the 10, but it doesnt even say that I have that....



Volta Ione=uhoh
ZenDragonMLS
Fri Jun 24, 2005 12:16 am
#7

If your character display shows that you have 3 lots, then that means that the game thinks you are using 7 lots for something already. Guild hall? house? factory? mp ship?



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Retiarius
Fri Jun 24, 2005 12:24 am
#8


To answer your questions:

Question 1. How do i get more lots? As I know its possible and the basic 3 just aint cuttin it


Every player has ten lots for all buildings. All harvesters, factories and the Small Naboo House (Style 2) take one lot, all other small and medium houses take two lots, and large houses and PA (guild) halls take five lots. Buildings can, of course, be redeeded to free up lots for other buildings, or to move them.


Some players work with non-crafting players, usually guild members, to pool lots to get resources. Some players rent lots from others. Other players do cross-server lot trades (a practice I don't do and that I believeSOE disapproves of but doesn't really stop). Others work with resource sellers to get discount rates for regular sales and deliveries of bulk resources. What you choose is up to you.


Question 2. Oncea factory is created and its pumpin out stuff, do you still have to feed it resources to makethe items?


Yes. A factory needs the same EXACT SAME resources used to build from the manufacturing schematic you install in the factory to build items. If the schematic uses parts that have serial numbers (not all items do--Structure and Wall Modules do not--but most do), the serial numbers must be exactly the same as the serial numbers of the parts use to make the manufacturing schematic. All factory-built partsfrom a particular manufacturing schematic have that schematic's serial number.


The factory then runs until one of the following events occurs:



  • The factory runs out of power.

  • The output hopper fills with 100 crates or items, the maximum capacity for all factories' output hoppers.

  • The factory runs out of at least one ingredient needed to build the item.

  • The manufacturing schematic installed in the factory reaches its build limit (by default, this is 1000 items) and disappears.

  • The factory is manually stopped by any player with admin access to the factory.

Question 3. How the hell doyou guys get a ore? I cant seem to find anywhere with high ratings of ore, nor can I find any on the bazaar....


Characteristically, low-grade ore is found in wide, low concentrations rarely exceeding 70%. There is one exception to this: Fermionic Siliclastic Ore. This is one of eight classes of resource that were introduced with the Jump to Lightspeed expansion for use in shipwright schematics, which is why these eight classes are collectively known as "shipwright resources". Shipwright resources break the rules for other resources in their respective classes. These are the characteristics of shipwright resource classes:



  • Found one exactly one planet at any time. If it disappears from a planet, a new shipwright resource in that classis randomly spawned on another of the ten original SWG planets or moons (never on Kashyyyk). So ifthe current type ofFermionic Siliclastic Ore despawns (disappears or goes out of shift) from Talus, for example, a new Fermionic Siliclastic Orewill randomly reappear on one of the ten base planets or moons, usually within minutes and no more than hours, depending on server activity. The new type might even spawn (come in shift or appear) on Talus again.

  • Found in many high concentrations,many of them exceeding 90%. Typically, a shipwright resource appears in at least three concentrations exceeding 95%, with at least one reaching 97% to 99%. This makes Fermionic Siliclastic Ore a very attractive low-grade ore for making Structure and Wall Modules, since these make up the bulk of an architect's factory runs, and quality doesn't matter for them.

  • Stays in shift for two to three times longer than most other resources. Most resources spawn, stay in existence for seven to ten days, then disappear forever. A shipwright resource usually sticks around for three weeks or more, so you don't have to move harvesters as much.

Too much information?
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