Architect Archive
Thread: Resource Caps and Crafters
MinCap = ROUND(MAX(BaseMin,BaseMin+(ClassLevel-13/10)*(BaseMax-BaseMin)/TotalLevels))From my testing, I believe 1 and not 0 is used for BaseMin and that the final result is rounded and not truncated.
MaxCap = ROUND(MIN(BaseMax,BaseMin+(ClassLevel+3/10)*(BaseMax-BaseMin)/TotalLevels))
BaseMin is minimum value for class 1 and BaseMax is the maximum value for the highest class. ClassLevel is the class number and TotalLevels is the total number of classes.
Let's do an example with Plumbum which has a range of 1 to 500 on CD:
MinCap = ROUND(MAX(1,1+(1-13/10)*(500-1)/8)) = 1499 divided by 8 makes 62.37. Adding this to the minium, extending with 30% in each direction and rounding the result, we get -18 to 82. This is then adjusted to 1 to 82 since the subclass range can not exceed the base range. Using the Find Resource here on SWGCraft, sorting by conductivity, I get an obvious mistype at the top. After that there are 5 Plumbum from 5 different servers with conductivity 82.
MaxCap = ROUND(MIN(500,1+(1+3/10)*(500-1)/8)) = 82
MinCap = ROUND(MAX(BaseMin,BaseMin+(ClassLevel-13/10)*(BaseMax-BaseMin)/TotalLevels))From my testing, I believe 1 and not 0 is used for BaseMin and that the final result is rounded and not truncated.
MaxCap = ROUND(MIN(BaseMax,BaseMin+(ClassLevel+3/10)*(BaseMax-BaseMin)/TotalLevels))
BaseMin is minimum value for class 1 and BaseMax is the maximum value for the highest class. ClassLevel is the class number and TotalLevels is the total number of classes.
Let's do an example with Plumbum which has a range of 1 to 500 on CD:
MinCap = ROUND(MAX(1,1+(1-13/10)*(500-1)/8)) = 1499 divided by 8 makes 62.37. Adding this to the minium, extending with 30% in each direction and rounding the result, we get -18 to 82. This is then adjusted to 1 to 82 since the subclass range can not exceed the base range. Using the Find Resource here on SWGCraft, sorting by conductivity, I get an obvious mistype at the top. After that there are 5 Plumbum from 5 different servers with conductivity 82.
MaxCap = ROUND(MIN(500,1+(1+3/10)*(500-1)/8)) = 82
Ouch! Yeah, the way I am reading all this stuff is basically this - and forgive me ifI state the obvious..
1. A crafting change came with patch 15
2. Now, resources used in crafting are weighted by the % of a given stat against it's possible total - and by the type of resource.
a. The example given is a good one:
i. You have a Thoranium Steel with CD 252. If you put it into a Thoranium box, the CD will count as 900 since Thoranium
has a maximum cap of 280 (252*1000/280). If you put it in a Steel box the cap is 650 and it will count as 387. If you put
it in Metal/Mineral/Inorganic box the new weighting rules do not apply and it will count as an unmodified 252.
3. The rest is mathmatical jiggery pokery used to prove the theorum. The best idea is to go to the site mentioned and download the calculator for excel
a. http://www.swgcraft.com/forum/showthread.php?t=17945
b. and print the lists further down in the original post: http://www.swgcraft.com/forum/showthread.php?t=9957
Trying to follow the math is kind of pointless since you can pretty much calculate using the spreadsheet anything you like by using the reference lists, adjusting the weights by stat and entering your resources stats. All that algebra is just a way to get a headache and how really smart guys like the author of the spreadsheet figure out how to help the rest of us ![]()
Message Edited by Beladan on 06-18-2005 01:45 AM
Message Edited by Vonstryker on 06-18-2005 11:30 PM
Ok not an archietect but as an Armorsmith who is really really a.n.a.l about his resources I can answer this one.
That post is a little out of date as the lower limit on a particular resource class no longer plays a role.
When you examine any resource it will give a description of that resource. In that description it should state its general type under the Variation Of: section (this is not too important). To get the specific resource class that a resource is you want to look at the Resource Class: Section. In the case of the post you are referencing the Resource Class for that Iron should be Plumbion Iron.
Now once you have figured out what you have you can look up the resource cap (highest possible value for that specific resource). To determine how good your resource is you take {Actual Displayed Value of stat}/{Resource Cap for that Stat}. As an AS I don't use anything that comes out below .8 (even that is stretching it). For an Archietect I am not sure how much resource quality effects you though.
Now things to look out for. The crafting system ranks the resource you use based on what the schematic calls for. So if the schematic calls for "Metal" or some other general resource description (ie a resource type that has sub categories) then you need to use the resource with the highest cap of that type. For all AS schematics when it calls for a general resource type ie. scaley hides, metal, copper, etc....Then the cap is 1000. Not sure if this applies to Archietects though.
Well hopefully this helped.
AliesterCr wrote:
Ok not an archietect but as an Armorsmith who is really really a.n.a.l about his resources I can answer this one.
That post is a little out of date as the lower limit on a particular resource class no longer plays a role.
When you examine any resource it will give a description of that resource. In that description it should state its general type under the Variation Of: section (this is not too important). To get the specific resource class that a resource is you want to look at the Resource Class: Section. In the case of the post you are referencing the Resource Class for that Iron should be Plumbion Iron.
Now once you have figured out what you have you can look up the resource cap (highest possible value for that specific resource). To determine how good your resource is you take {Actual Displayed Value of stat}/{Resource Cap for that Stat}. As an AS I don't use anything that comes out below .8 (even that is stretching it). For an Archietect I am not sure how much resource quality effects you though.
Now things to look out for. The crafting system ranks the resource you use based on what the schematic calls for. So if the schematic calls for "Metal" or some other general resource description (ie a resource type that has sub categories) then you need to use the resource with the highest cap of that type. For all AS schematics when it calls for a general resource type ie. scaley hides, metal, copper, etc....Then the cap is 1000. Not sure if this applies to Archietects though.
Well hopefully this helped.
Forgive my stupidity, but where do I look up the resource caps?
bunk72 wrote:
AliesterCr wrote:
Ok not an archietect but as an Armorsmith who is really really a.n.a.l about his resources I can answer this one.
That post is a little out of date as the lower limit on a particular resource class no longer plays a role.
When you examine any resource it will give a description of that resource. In that description it should state its general type under the Variation Of: section (this is not too important). To get the specific resource class that a resource is you want to look at the Resource Class: Section. In the case of the post you are referencing the Resource Class for that Iron should be Plumbion Iron.
Now once you have figured out what you have you can look up the resource cap (highest possible value for that specific resource). To determine how good your resource is you take {Actual Displayed Value of stat}/{Resource Cap for that Stat}. As an AS I don't use anything that comes out below .8 (even that is stretching it). For an Archietect I am not sure how much resource quality effects you though.
Now things to look out for. The crafting system ranks the resource you use based on what the schematic calls for. So if the schematic calls for "Metal" or some other general resource description (ie a resource type that has sub categories) then you need to use the resource with the highest cap of that type. For all AS schematics when it calls for a general resource type ie. scaley hides, metal, copper, etc....Then the cap is 1000. Not sure if this applies to Archietects though.
Well hopefully this helped.
Forgive my stupidity, but where do I look up the resource caps?
BeesKnees wrote:
bunk72 wrote:
AliesterCr wrote:
...
Forgive my stupidity, but where do I look up the resource caps?
I have the same question.
alwayslost wrote:
For those looking for the actual resource caps, browse on over to swgcraft.com. Go to forums, general crafting discussion, stickied threads, under "guides" is a guide to resource caps. This is the encyclopedia you seek. And for those who are interested in crafting this site is a goldmine. It can't be recommended too highly.
Thanks