Architect Archive
Thread: An idea for Construction
If someone has already posted this, I'm sorry for the repeat, but I didn't find it in my search...
Ok, here's my idea...
I'd like to see higher levels of Construction allow us to have more buildings. I see 2 ways this could be accomplished. I do not believe that either is very development intensive...
1) Increase the number of lots available
Pros.. simple, easy to understand, should require almost no development time (the code is already there for vendors, just use the same logic)
Cons.. this could upset the balance of the game by making Architects a little too self sufficient. I don't think it would have a large negative affect, but I do recognize the possibility)
2) Make certain structures (like med &large houses and PA Halls) take one or two less lots than for those without a Construction skill
Pros... Still keeps the number of our Harvesters in check, but allows us to have multiple store-fronts/ show-rooms (Works particularly well for those of us who have chosen to be Architects & Merchants
)
Cons... This would be a little more complicated for the development team and more prone to bugs until it got well worked out and this may not be (or it could be, who knows?) all that beneficial for non-merchant Architects
Well, there it is. It may be a bad idea (would be my first
), and it is certainly not perfect, but I think it is something that could be done fairly simply as part of a regular patch and would help with "Why do we have a useless skill?" mantra.
What do you think?