Architect Archive
Thread: HARVESTING DILEMA ARCHECT NIGHTMERE!
Try only harvesting one thing and trading for rest... thats what your supposed to do.
For thoughs of us hardcore enough and have enough time, we mine everything we need and trade for little. I have over 30 harvester to run to so dont cry to me about going to all your harvesters. I spend about an hour and a half to two hours going to them everyday.
You could
A. put money in for 2 days to cut your time in half
B. Only mine one or two resources
C. Get Hot spots that are all in a line with eachother. That way u just run straight and hit all of your harvesters on the way, instead of running all around to random spots.
D. Nothing much more.... After 2 months or however long its been im used to the good ol' Harvester run. I go through my e-mail along the way and keep track of my sales, craft along the way to stock my vendor, and also read the boards while im doing harvester run.
"nor do they fix the only droid that can help us with these runs from what im hearing the Binary Load lifter is supose to help us with harvester runs."
I follow these forums regukakry but must have missed the thread on this one. Am I alone in being totally in the dark about this? What are these loaders supposed to do? Offer more inventory space? Speed up the process.
Please God, tell me they can be programmed to do my harvester runs by remote control - lol!
Skarra, Master Architect
ShaneMcMahon0 wrote:Try only harvesting one thing and trading for rest... thats what your supposed to do.
For thoughs of us hardcore enough and have enough time, we mine everything we need and trade for little. I have over 30 harvester to run to so dont cry to me about going to all your harvesters. I spend about an hour and a half to two hours going to them everyday.
You could
A. put money in for 2 days to cut your time in half
B. Only mine one or two resources
C. Get Hot spots that are all in a line with eachother. That way u just run straight and hit all of your harvesters on the way, instead of running all around to random spots.
D. Nothing much more.... After 2 months or however long its been im used to the good ol' Harvester run. I go through my e-mail along the way and keep track of my sales, craft along the way to stock my vendor, and also read the boards while im doing harvester run.
I'm presently running 25 harvesters. I'm spending a lot of time on it, but not an absurd amount of time. Running harvesters requires management skill.
Here are some guidelines:
1. Try to visit each harvester twice: Once when a resoure spawns, once when its gone. This requires you to maintain significant working capital in the form of cash and power, since you'll often be putting 10 days worth of maintenance and power into a harvester up front.
2. For minor resources like Reactive Gas, Copper, and Chemical, try to stockpile a 3-4 week supply and rotate through.
3. Be willing to accept a mediocre site for the minor resources. The difference between a 70% site and a 90% site for reactive gas isn't going to make much difference.
4. Consider bulk purchase of the minor materials. I don't do that, but I probably should.
5. Run your business so that you don't have to empty out your harvesters too often. This will mean turning down business. Its hard to turn down business when all you have to do is visit a harvester to grab some material, and I do a certain amount of shortage-based harvesting, but doing so can really hurt your time-budged.
It all comes down to getting ahead in the game. Basically, in order to run an efficient operation, you need to get a solid 1-2 weeks ahead. Today I will put money and power into harvesters. A week from now, I will empty the hopper. I finish crafting with those resources two weeks from now.
Just a question, how do u own soooo many harvesters. I thought the lot limit was 9 or 10. Am i missing something here, is there a skill which allows extra lots???? plz tell me thank you
p'mp corbantis tatooine
uhhh...just leave all your harvesters close together then get killed and go back to town when you are done 0.o
during the summer I ran like 25km a day at least on dant and I had no problem with it
sil
There is no "what you are supposed to do".
Please show me in the rules where it says you are "supposed" to harvest only one thing.
I have all my harvesters on ore, since that is the thing we use most of. If i need extra cash i just sell some of the ore since i pull in too much. I cba to run to 5 different spots, working on getting them powered up for more than 2 days at a time to make even less runs. Once this gets started you should be ok with only a few runs a week.
But yes i agree. It takes so long to run the terrain of the land that it will start to seem like work and people will quit the game because its more hassle than fun after a while. Im a crafter, I love crafting , dont care much for pve/pvp. And i loved SWG because it offered the nice environment with a wide arrange of viable crafting options. But the time it takes to run your own harvesters is silly.. and being an architect, its hard to afford to buy materials and still come out ahead. YEah i know, im working on my tailoring.. But i really enjoy building the large structures.. with vehicles hopefully the travel time will get better.
Not sure what your plan is but here is what I do. The basic requirements for the Architect it lots of LG Ore. You will also need Steel, Aluminum, Copper, Reactive Gas, and Chemical. These are the base components to make installations.
LG Ore and a metal for the structure modules and wall units. You're going to need lots of this. The others are for the generator turbines which you will also need. If you're building houses or furniture the requirements are going to be slightly different.
Sine I always need ore I use 2-4 harvesters just for ore. Two are energy collection units. From the list of what else I need I pick two resources. I then just mine those. After a week there is a shift and I move to two other resources I'll need. So right now I have Copper and Aluminum. Last week I was harvesting Steel, Gas, and Chemical. Next week I'll probably go back to the Steel and one other resource I need.
By rotating like this I can usually keep enough to keep me stocked for the two week cycle. I always have Ore and power coming in. The rest I rotate. The one downside is to get the base built up in the first place takes two weeks where you are going to be short materials. Basically I only harvested for two weeks, ran combat missions to earn some harvestor maint funds. I put my Arch business on hold for those two weeks. I'd planned to do this from the start so wasn't a major problem. This may not be to viable for an established Arch that has lots of incomming business.
But it does work well to concentrate on just a few resources at a time. Find out what you will need for whichever line you are working on. Concentrate on those basics and rotate. This should keep in you in stock with what you need. It will also cut down on harvester runs somewhat. Since you will only have three or four spots to run to. Stock them up with power and maint for two or three days at a time.
p1mp1 wrote:Just a question, how do u own soooo many harvesters. I thought the lot limit was 9 or 10. Am i missing something here, is there a skill which allows extra lots???? plz tell me thank you
p'mp corbantis tatooine
I'm kinda a hard-core player. I have two accounts: my architect and my combat character. In addition, my wife plays a little, so I use most of her lots, too.
Out of the 30 lots on these three accounts, I use 2 for my house, 2 for my factory, and my wife uses one for her house.
At the moment, I have 8 heavies and 8 mediums on ore, 3 heavies and one medium on steel, 2 fusions on power, and 1 each on copper, reactive gas, and aluminum. Sometime in the next week or two, I'm going to retire my remaining mediums.