Architect Archive
Thread: I wish architects could make turrets
I really do. I don't mean the faction variety. The faction turrets only target players.
I think it'd be very handy to have turrets that would kill anything in an area. The owner wouldn't get XP or anything but it'd be handy for artisans who find their harvesters beseiged by nasty agro critters.
These player made turrets would not be usable against other players. We have faction turrets for that.
Good idea!! But unless they take zero lots (which would mean the etire planet would be smothered in turrets) most Archs are not going to get much of an advantage from having a guarded area. (2 Lots for a Factory, 2 For a house, the last 6 for some harvestors..)
Maybe a new Harvestor that has defenses built in?
Harvesters with turrets built in -- I like that idea.
But still, stand alone turrets are a nice idea. For those not into the faction war, at least having the option of having your home defended by a few turrets to provide a safety perimeter would not be a bad thing.
At the very least it'd give architects something more in the repetoir. For some extra fun, the stand alone turrets don't have maintenance fees but they decay just like other equipment. Let's say, they're good for 5 days or so? Then you have to put another one down. Someone interested in keeping their home agro critter free would keep their local architect happy with some repeat business which I assume you architects don't have.
Repeat arch business is .. limited. We do need some consumable item that people want.
I love the idea of a zone of control around a shop to keep the critters out. The Lot thing is the only part that I would be worried about. (If it takes no lots, then there is a billion of em, if it takes lots then most Archs would have to beg/borrow lots from others)
I like the 5-7 Day-ish concept. Its just about the length of time a Harvestor field would be located on one resource before a shift.
Maybe a Control Harvestor? Has some area defense/elimination capabilites that covers a zone around a few normal harvestors, but also harvest's.
Defensive Structures? Like... Hmm basically a house with guns. Works like a house, looks like a base/prison sorta thing. (Again, PvE only... PvP has thier stuff already...not that it works.. but)
deadnewbie wrote:
I really do. I don't mean the faction variety. The faction turrets only target players.
I think it'd be very handy to have turrets that would kill anything in an area. The owner wouldn't get XP or anything but it'd be handy for artisans who find their harvesters beseiged by nasty agro critters.
These player made turrets would not be usable against other players. We have faction turrets for that.
uhh...I wish turrents actually worked -.-
sil
If turrets could be added on to existing structures it would be great. Structure size could decide number of, and size ( type ? ) of turrets.
Simply having turrets that repel creatures without killing them would also work.
Open structure admin menu and Mount Turret, and then choose from a list of applicable types present in your inventory, and what slot, if more than one, to mount it in.
And the ability to unmount them.
but then you'd HAVE to make that structure destroyable...and I dont want my large harvesters destroyed by some band of imps and their 1243694375 AT-STs
sil
SilofUSDA wrote:
but then you'd HAVE to make that structure destroyable...and I dont want my large harvesters destroyed by some band of imps and their 1243694375 AT-STs
sil
No, the concept is purely for PvE. The defensive(or repellant) Harvestors would have no affect on PvP whatsover.
well ya it would be nice to not have hurrton howlers and savage quenkers right next to your harvesters x.x
sil
nah...imps arnt that nice...and it would just make it alot easier for rebels to find imps to kill heh ![]()
sil