Architect Archive

Thread: Live Chat on Player cities, UP and Politician.

Kriterian
Thu Sep 25, 2003 5:01 pm
#1

I was cutting and pasting the chat as it went but I accidentally closed the window. I couldn't scroll back so all the information was lost. Stratics willhave a transcript. Here is a short summary of things that affect architects, plus other neat info.






Urban planner...They may just add the schematics to the architect line. They haven't decided yet.


Politician will be a novice profession, a whole tree. You will need to spend apprentice points to start it but there are no other requirements.


Yes you can harvest in cities but the Mayor can charge property taxes to make extra money.


They explained the militia. Every citizen can become a member. You get /cityban, /citywarn, /citypardon commands. If someone is warned they can be attacked for 5 minutes by militia until they leave city radius. If they leave radius the TEF is removed.


No word on defensive structures other than turrets. They will definitely not be in the original release so they didn't want to comment on them. Theyhave a extensive list of beautifications that could be built such as domes, fountains, gardens, statues etc.


They aren't planning on raising the skill point cap. It's based on a math formula that depends on how many points it takes to get all skills. Players were given extra buffer points in the beginning of the game. No points will be given in THIS update. Holocron said he sees adding professions as cool and planned to do it alot. He wouldraise the cap eventually.






NON-PLAYER CITY related stuff:


Not player city related but they are adding tents as a merchant only item. You can place vendors in them to bark as players walk by and decorate them. It's only half-implented onhis machine, don't count on it any time soon.


"We have a way to look at who has met the Jedi requirements" "No one has metthoserequirements" "People are getting closer though."


More intricate static mult-part quests are coming. They're working on it now to get a ton more into the game. Nym's Stronghold is currently on Test. It's a theme-park with three seperate quests that are intricate and tell a story. The Warren, also on Test Center, has it's own seperate story line.


You will not need to be a creature handler to have a mount.


How much faster can mount run than players. Will there be any that can run constantly at burst run speed?


"There are differences in the various mounts. In general, mounts will be about as fast a player using burst run. The idea is for mounts to be a cool feature, and to reduce travel time."


When can architects expect all the broken stuff fixed (couches that don't work, lamps not lighting etc). Very soon, they are implenting a company "Bug day" where everyone works on bugs exclusively for one day per week. Things like broken schematics are easy to fix, they just take time. (NO CRAP!) Crafting data can be hairy.







Some of this was good, I guess. It would be nice if they added UP schematics into Architect. We'll see...





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Zane Farstrider
Master Artisan / Master Architect
_-ArchAngel-_
Thu Sep 25, 2003 5:48 pm
#2

I posted two questions:


"What about ressource requirements for the new PC structures"


and


"What about Artisans in the GCW"


Both got put out onto the chat, both got un-answered.


I didnt request any information regarding our current bugs and issues because they are already out on the Correspondant Forums, but the earlier question about schematics was inciteful.




Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

XcanuckX
Thu Sep 25, 2003 6:11 pm
#3

The Architect question was mine.


Hehe, I'm glad it got asked, I didn't think they would post it.

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