Architect Archive

Thread: a few small comments, both good & bad

dhrgoth
Fri Sep 26, 2003 12:29 am
#1

i have been playing galaxies since july 11th. i am now a novice architect working towards master. with that, i am also a master artisan and a merchant working towards mastering that, as well.


i have noticed that most architects have also pursued the same path, master architect/artisan/merchant. i wonder why, when it is so obvious that the three are connected, that the answer to most of the problems with architect could not be solved by "synergizing" the three?


there is little benefit to mastering artisan, except being able to make make some exclusive items. if, as an additional bonus, masters were able to reduce the number of errors in crafting anything much more than is currently allowed for, it would help out immensely. i mean really, we are supposed to be crafting masters, it makes sense that we wouldn't screw up to the degree that still happens.


there is little benefit to mastering merchant. we save a little more... woo freakin hoo. now, if a master vendor were to save a LOT more, that would be something. i mean really, wal-mart saves a bundle but makes a boat load. masters are supposed to have fixed all of the problems of large distrinution and made it affordable to operate.


there is litle benefit to mastering architect. we can make different armoires, whoopidity doo. if we were able to cut our materials consumption down by half or two thirds, that would make it worthwhile. also, architects should have a better means of finding the resources. global surveying should be available to architects. in other words, keep increasing our range. it'll save us time. further, this is a galaxy where it is possible to blow up a planet, but we can't put up a harvester on eneven land? maybe that ability should be reserved for master architects, too. we're supposed to be masters, let's get the abilities that go with it.


by putting all three of these together, it would make our time and effort worth it.


a few things i would like to see:



  1. instead of seeing a deed, i would like to see what the structure looks like. seriously, i can't tell one from the other.

  2. underground structures like the lars family homestead. it is one of the most recognized structures in the movies. why can't we see more of them?

  3. a better mos eisley. it has some of the most well documented streets & byways of the whole swgalaxy and it looks nothing like it. the inside of the cantina doesn't even match.

  4. more of lady valarian's people on tattooine. seriously, they aren't even in the lucky despot and that's her casino.

  5. arenas for combat. these should belong to urban planners.

  6. more fringe involvement. all the attention is focussed on the rebels and the imps. who cares? we know who's going to win. the fringe is where anything can happen!

  7. townspeople faction points for defeating all red characters within city limits, including jabba's people.

  8. the ability to slave creatures to buildings as security.

  9. the ability to have npc's as body guards.

  10. the ability to harvest the bones, meat & hides of dead npc's... hey the devaronians would do it!

  11. architects should be the only ones building structures! turrets, bases, etc. should be built by architects!

  12. master artisans shouldn't have to surrender marksman skills! princess leia was a master shooter and she ran a whole rebellion. lando was an expert gambler, pilot and administrator and could still shoot.

fianlly, i would like to see different structure available, or, at least, a different way to build them. i hate cookie cutter structures. why can't i make a tower? why can't i make a building then add on different rooms afterwards?


no great point to make, just a lot of stray thoughts

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