Architect Archive
Thread: In regards to the bunker house...
Jafinaptu wrote:
How do architechs, or crafters in general, find satisfaction in their work? Is is the money earned? The number of products sold? Something entirely else?
Its def not the money earned for me. Its the satisfaction of always wanting to have my vendors stocked to the max with nicely priced items. Knowing that when people come to my shop and say "Wow nice shop" is what I get satisfaction from.
Thanks for your responses.
So, from what I'm reading thus far, it seems as though we need to find a reason for players to continue to shop at an architect's vendor. Right now, there is no real way for the houses to decay which leads to a lack of return customers.
But what if we think about alternate ways of getting return customers? One idea that comes to mind is the addition of limited use crafting enhancement tools. What I'm thinking is something similar to the lightsaber crafting tools that are given to those who complete the village quests. These tools have a limited use, but are also "must haves" for many people when crafting their lightsabers.
The developers are pretty keen on crafting enhancements recently (as shown through the entertainer crafting inspirations). I'm certainly not one that will assume it would be easy to implement, but similar coding is in place already. This would provide architects with a crated commodity that they can sell to fellow crafters. I realize this isn't a huge portion of the market, but it would at least give a steady stream of customers!
What other ideas can we come up with?
I think they should just let us craft bases. The things get destroyed all the time and would make for an easy, faction depentant, source of income.
Leave the base elements on the recruiter, but give the ability to purchase 3-use schematics for the same amount. These schematics being ones that use the same parts as any other structure.
Of course, this would leave neutrals in the cold.
Personally, I currently keep an architect/shipwright around to keep my combat character supplied with parts. Well, architect came first, so I'm keeping an architect for sentimental reasons.