Architect Archive

Thread: clothes to help crafting

SEPHIRTH
Thu Apr 21, 2005 8:18 am
#1

is there any type of clothes that help in crafting srchitech things? like crafter's apron? anything BESIDE the CA's? if so what are they?



Kurt Seasider
MASTER MEDIC
NOVICE DOC
1000 DEFENDER
0200 LIGHTSABER
NOVICE POWERS
NOVICE EHNANCE
NOVICE HEALER
NOVICE SCOUT
NOVICE BRAWLER
COMBAT PROWESS 4401
ENHANCED REFLEXES 0400
6 FS SKILLS UNLOCKED
SonOfAGhost
Thu Apr 21, 2005 8:58 am
#2

Yes you can get architect crafters aprons. All I've seen is +5 assembly and +5 experimentation.

In case you didn't already know complexity tapes don't do anything for us. And while we're on the subject, does anyone know if it's worth while to add architect assembly/experimentation tapes to an apron that already has the +5 mods crafted into it?



S'onova-Qhost Beeblebrox of Bloodfin


It's not an MMORPG anymore, just an ORPG. The only thing massive is the extent to which SOE screwed up and there's not going to be anyone left for multiplayer
faarsider
Thu Apr 21, 2005 9:04 am
#3

And while we're on the subject, does anyone know if it's worth while to add architect assembly/experimentation tapes to an apron that already has the +5 mods crafted into it?






there is no benefit to adding existing tapes into an apron as they do not stack if you added a plus 8 experimentation tape to a apron you would only get plus 8 modifiernot plus 13 so loosing 5 points

the best use for the sockets on your apron would be say adding complimentary tapes such as surveying etc

and place the new tapes you have on an item that you can wear with your apron to get the best out of your tapes upto a max of plus 25 for experimentation and plus 25 to assembly
Kalem_Radiant
Thu Apr 21, 2005 9:11 am
#4

Yes there is a crafting apron.

It'smade by Tailors using ausing acrafting schematic item thats given as a reward while doing a theme park I believe.


Price for the finished product will vary by server when I bought mine it was about 500k but now I see them for 100k.


There are also skill tapes that will add to your exp bonuses.


Keep in mind you get 1 extra experment point for every +10 to your chars experimentation level.

So if you have +110 to experimentation then you get 11 points to experiment with while crafting.


Also keep in mind your capped at +25 so theres no reason to go over +20 since the extra +5 won't help you.


Do NOT place a skill tape with the same bonus type on to clothing that already has that bonus type or you will loose the lower of the two bonuses.

It needs to be attached to different clothing items!

Somewhere here on the forums is a detailed post explaining all the ins and outs of attachements and bonuses. (If anyone has a link plz post)


Prices for tapes will vary by server but architect skill tapes tend to cost less since theresless need for us to experiment.

A 10 point architect canachieve very close results to what a 12 point one can.

The only real difference will be in your hopper size and frankly most folks buying your harvesters won't notice the difference.


There are chef foods that can also help you.

Bespin Port and ??? I forget the name but some sort of cake.

Your best bet, go to a player city that specializies in Research, you'll get better results while creating your schematic there.




---KalemRunningflier---

12PointMasterArchitect

Twolocations:

Beachfront
Mall:(-420,-5450)700metersfromCoronet

TheJungleMall:(-891,1811)800metersfromDantooineMiningOutpost


Kalem_Radiant
Thu Apr 21, 2005 9:17 am
#5

Some day I'll bother to learn how to make a clicky.


Info on using skill enhancement items


http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=210760&highlight=guid+to+using+skill+attachements#M210760



---KalemRunningflier---

12PointMasterArchitect

Twolocations:

Beachfront
Mall:(-420,-5450)700metersfromCoronet

TheJungleMall:(-891,1811)800metersfromDantooineMiningOutpost


faarsider
Thu Apr 21, 2005 9:34 am
#6

kalem_radiant wrote:


??? I forget the name but some sort of cake.






pyrollian cake is thecake made by chefs to increase the assembly mod on my server this tends to be hitting plus 15 with most chefs so I assume this is close to max as I haven't seen it any higher

Elyssa
Thu Apr 21, 2005 9:52 am
#7

Also, if you're inclined to do the FS quests and grind, I highly recommend the FS Experimentation skill.

I've had it for about 5 months and in that time, I have NEVER gotten less than a "great" success on any experimentation attempt.

In fact, it has worked out to be something like 60/40 great/amazing successes for me.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

faarsider
Thu Apr 21, 2005 4:18 pm
#8

yup if your a crafter at heart i recommend 4-4-0-4 from fs crafting altho I got mine free when jedi converted from the old system back somewhere around patch9 i think so wouldn't envy anyone doing it but having those tree's does make life easier
Elyssa
Thu Apr 21, 2005 4:31 pm
#9

I intend to master the FS Crafting tree, but I'm still about 32 million units of ore short.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

faarsider
Thu Apr 21, 2005 5:08 pm
#10

I will eventually fill the repair tree but I only go into the village if I happen to be closeby surveying on dath(which i try to avoid doing if I can possibly help it )
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