Architect Archive

Thread: Elusive maximum BER for Heavies

Smart_Darwin
Wed Apr 06, 2005 2:58 pm
#1

Howdy all! I am about ready to pull my hair out here. I have been trying to make BER 13 mineral extractors and BER 14 Fusion generators and I have not been able to get that last BER point. I have used the best materials I could find (all relevant stats above 950) and am even wearing an architect's apron (and eaten some poyllian cake, yum) and I still can't get above a 12 for the minerals anda 13 for fusion.


Am I doing something wrong? Am I missing something obvious, or do I really have to find materials with 1000 ratings?


Please help, I am kicking my pet kreetle cuz I'm so mad (I don't think he lies me anymore).



Success is not sufficient; others must fail.
Griton
Wed Apr 06, 2005 3:12 pm
#2


From what I can tell as long as my resources are above 900 I'm good, storage may suffer but who ever waits for them to fill up anyhow eh?


Tricks I'm aware of...


On the final combine when it asks for a chemical, I feed it lub oil as it has NONE of the stats required, meaning, it just doesn't count for or against anything (very helpful not having to track down a good chemical as well as ore/steel).


Other than that, make sure you experiment on your walls (quality of resources doesn't matter, but it seems experimenting on the walls does make a difference), and of course the required drive (IE, Turbo fludic, Ore harvestor, etc etc) are all at 6 with maximum experimentation.

Pawlin
Wed Apr 06, 2005 3:47 pm
#3

Make sure to experiment the mining part as high as possible. (ore mining unit, turbo fluidic pump, heavy harvesting mechanism) Its not good enough just to hit BER6 on the rating, you'll also want to make srue the experiment % is in the high 90% range. The higher the better.

I'd recommend using lub oil for your chemical. Lub oil does not have the stats that matter so you can use any quality and not worry about it.

You do need to get great success or better in your experiments. So if you had some bad luck and got a poor experiment result or two then that would give you lower than maximum BER.


---


You can hit max BER with materialswith stats at the 900 level.


Experimenting or quality on walls, generator turbines or small storage modules makes no difference at all towards the BER.


You are a master architect right? I ask because if you aren't and don't ahve the furniture line for the structure assembly points then it will be very hard to hit max BER on a heavy. You can do it but it takes a lot of persistance.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Smart_Darwin
Wed Apr 06, 2005 10:35 pm
#4






Pawlin wrote:

Make sure to experiment the mining part as high as possible. (ore mining unit, turbo fluidic pump, heavy harvesting mechanism) Its not good enough just to hit BER6 on the rating, you'll also want to make srue the experiment % is in the high 90% range. The higher the better.

I'd recommend using lub oil for your chemical. Lub oil does not have the stats that matter so you can use any quality and not worry about it.

You do need to get great success or better in your experiments. So if you had some bad luck and got a poor experiment result or two then that would give you lower than maximum BER.


---


You can hit max BER with materialswith stats at the 900 level.


Experimenting or quality on walls, generator turbines or small storage modules makes no difference at all towards the BER.


You are a master architect right? I ask because if you aren't and don't ahve the furniture line for the structure assembly points then it will be very hard to hit max BER on a heavy. You can do it but it takes a lot of persistance.








Yeah, I meant to indicate I am master Archi. I can see where that helps. =)


I think I experimented on the ore mining sub-component to BER 6, but did not see the %. Thanks for the advice! If you see this thread back up top soon, its cuz it didn't work. If it does work, I am going to have to find out what to do with al those craptastic ore mining units I was stockpiling =(




Success is not sufficient; others must fail.
Smart_Darwin
Wed Apr 06, 2005 10:42 pm
#5

Great jumpin' Jebus, It worked!!!


I tried a new ore mining unit and I got the wonderful BER 14 fusion generators! Thanks a bunch.



Success is not sufficient; others must fail.
Katosan
Fri Apr 08, 2005 8:02 am
#6

Also.. make sure you use lube oil in the inert petrol slot... it has none of the stats that are used and is currently thus, ignored in the calculations.




___________ Gorath Galaxy ___________
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PROPRIETOR: CORONET SUPERSTORE (388 -5332)
MrDoppa
Fri Apr 08, 2005 5:50 pm
#7

Also, along with making sure the mining parts (which I am pretty sure is all that counts. Walls really haven't mattered), that you have good tools and stations. My tools are like 100% and my station is like 42+. Also, I haven't really used Pyrolian Cake. Bespin Port has been my best friend.


When you have enough resources (quality) and you know you can make BER 13 Harvies and such, put them in a separate bag with a chunk of those resources and the mining parts and use them soley for the harvies.


The difference between a 12 and a 13 are mental. And people will pay for them.



Doppa Ethradapa Sith ApprenticeDark Overlord of Kauri


"…the Dark Side awaits ......


(ccggccggcg9ggggggggggggggggggggg)


Smart_Darwin
Tue Apr 12, 2005 12:59 pm
#8

Im sure there is not a whole lot of difference between BER 12 and 13's but I can't imagine anyone paying close to thier resource cost for the 12s. Heck, I won't even use them for myself!



Success is not sufficient; others must fail.
Turkana
Sun Apr 24, 2005 9:29 am
#9


Greetings all



I've been in the Archi profession for almost a month now (got bored being a Master Doc). My furniture business is doing quite well--even my building structures are being bought. But I have to admit, I've not had much confidence with these harvies.


I understand the demand for these higher BER's but I can't seem to get anythign with a rating higher than 6. I've tried to read anything and everything I can about them but I still can't determine where I'm going wrong. From what I've learned so far, the mining, drilling, harvesting, and pump units have a direct impact on the finished product. I've also learned that it's important to experiment the OMU's to the highest percentage possible. I've heard that 95% or higher is the level of standard to strive for.


I've also learned that it's important to use Lube Oil as the chemical resource because its stats have no affect on the finished product. Is it safe to assume that the OQ of this stuff doesn't matter?


Being a Master Doc who crafted my own meds and buff packs, I learned how to read the schems themselves to determine how the resources affect the product that you're crafting. I can only assume the same rule of thumb applies for archi's as well. When looking at the schem for an OMU, I see it's affected by the HR, SR, and UT of the resources. (Forgive me, I may have quoted them wrong--I don't have the actual schem in front of me).


So I've begun looking for resources where the minimum stats of these conditions are at least 900+. My question is: does the OQ have any affect on the overall product? If I find ore and metals where their UT, HR, whatever, is over 900 BUT the OQ is a crappy 200 or something, should I be using these resources? I'm fortunate enough that I've got a Master Ranger in my Guild that goes around and helps me mine resources. I just wish I knew what stats I should be telling him to look for.


I also use a crafting bandolier with a +15 crafting/+10 experimentation.


Please, please, please ... I beg you for your support and advice. I've got so many players asking me when I'm gonna start selling these things on my vendors and I know I'm loosing out on a pretty hefty hunk of income but I also don't want to establish a crappy reputation.



Peace


Delac Itiges <AAinc>

Maze of Diosis, Lok

Naritus

Maasedge
Sun Apr 24, 2005 10:04 am
#10



Turkana wrote: My question is: does the OQ have any affect on the overall product? If I find ore and metals where their UT, HR, whatever, is over 900 BUT the OQ is a crappy 200 or something, should I be using these resources?



Look for Duralloy Steel. Generally it is the best steel for what architects make. Alot of the time the 3 critical stats are very high. However that steel isnt always in shift, or rather the high quality version that we need isnt anyway, so you need to look for it and when you find it for the first time drop as many harvesters on it as you can.



Maas Neotek -Elder Architect

- I support people who give me money
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

Pawlin
Sun Apr 24, 2005 7:34 pm
#11




OQ doesn't matter for harvesters at all.


Only the HR, SR and UT matter towards BER.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Turkana
Sun Apr 24, 2005 7:36 pm
#12

Thanks Pawlin!


That's the response I was looking for!


Delac Itiges <AAinc>

Maze of Diosis, Lok

Naritus
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