Architect Archive

Thread: I just crit failed.. AGAIN...

Illuminatrix
Tue Aug 19, 2003 1:14 pm
#1

Two factories in a row today and one fusion gen last night..

What the hell.

How am I able to survive if I keep failing my final product? I'm literally going broke with these failures.

Something needs to be done about this..... seriously.








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This.. isn't.. what.. I.. signed.. up.. for.

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CrimsonRyoko
Tue Aug 19, 2003 1:20 pm
#2

Happen to have a non -11% crafting device?


I just redid all of my Crafting Devices to 9%-12% efficiency and i have had like 1 crit failure/hour as compaired to my previous 5-6/hour with my pre patch -10% or so ones.


(This is artisan, droid, and tailor crafting thou)




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"Few people can be happy unless they hate some other person, nation, or creed."
-Bertrand Russell
Illuminatrix
Tue Aug 19, 2003 1:21 pm
#3

I have 90% crafting tools and the functionality rating of my crafting station is 10.3 or around there. I'm about to hit master architect and master artisan, pretty much simultaneously actually, and with that I'll be able to increase that even more.. for now I suffer.








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This.. isn't.. what.. I.. signed.. up.. for.

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kaid23
Tue Aug 19, 2003 1:22 pm
#4

Also stand next to a +30 private crafting station seems to help a bunch. My crit failes dropped when I revamped my tools and got a good private crafting station.

Kaid
WarGhul
Tue Aug 19, 2003 1:26 pm
#5

I have a recommendation for you. Leave the profession!


Seriously, there are things you can do to minimize crit fails and whining on the boards is not one of them.


What is the "functionality rating" of the crafting station youare using? (Anything above 20 really helps)


What is the experimental effectiveness and rating of the crafting tool youare using? (Mine are no less than 12, 91% experimented)


Whatkind of materials are you using?What is the"unit toughness" of the materials? Ifit isn't fairly high (800+) then I wouldn't count on your finalcombines going very well.


Your failures are not generalized to the entire population. Of the last final combines I have performed:


3Factories, 3 Med Houses,3 LargeHouses,5 Med Harvestors, 3 Large Harvestors. I have failed once, on the combine ofone of the large houses, and I was using a craftingstation (this was before thepatch so wecouldn't tell) with a functionality rating of -12.


So quit your bitching. Suck it up or go do something else. We don't need more architects.


-I AM WARGHUL


RovaniDragon
Tue Aug 19, 2003 1:55 pm
#6

yep, the resources matter a great deal. If the property that is considered in teh schematic isnt high, then you fail alot more.


i had made several large structures without a failure. (i accidently failed a medium chem harvester because i used some crappy ore in the final assembly)

For those that think OQ means everything. It Dont.

Just look at the schematic. Harvest stuff that the schematic uses and then try again.

Unit Toughness is considered for MOST of the architect schematics. Also Decay Resistance is big as well.

Just do some research. You will see.
Nor
Tue Aug 19, 2003 2:05 pm
#7

Never found resource quality to matter at all in my experience.

WarGhul
Tue Aug 19, 2003 2:12 pm
#8

Goody for you Nor.


I have and it does. Your chance of failure is modified by the quality of the resources you are using. If you use 10 structural modules with a 25% rating you will fail less on wall module assemblies than you will if you use 10 structural modules with a 5% rating.


And the wookie is right, OQ matters not one wit for most architectural assemblies. It's all about Unit Toughness and to a lesser degree decay resistance. Just like I can use OQ 967 copper with a 537 conductivity rating on my crafting station assemblies and get crappy stations, or I can use 910 conductivity copper with an OQ of 317 and get excellent stations.


-I AM WARGHUL

RovaniDragon
Tue Aug 19, 2003 2:18 pm
#9

that and if you use resources with properties that suck you will never get a high experimentation.

make a powerup (which does use OQ as the pre req) with 500 oq, and then make one with 900+ oq resources.

it makes a HUGE difference in not only the base percentage of the item when crafted, but the amount of experimentation you can get after its crafted.

ITs the same for ALL crafting professions.
andigro
Tue Aug 19, 2003 2:25 pm
#10

I have to say this thread is so helpful to me. I just made installation designer the other night and then it seemed that the crits were never-ending. I'll be sure to check all my tools, stations, and resources to avoid more crit nightmares!



Spinner Gyrrl | Master Architect | Master Artisan | Intrepid
Dark Legion of the Empire | Legions End

saintchuck
Tue Aug 19, 2003 2:33 pm
#11

Surely someone has put together a decent crafting guide explaining the ins and outs of crafting. SOE has said nothing about what affects what.



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
RovaniDragon
Tue Aug 19, 2003 2:35 pm
#12

I was going to put one together later tonight and post it.
Ropock
Tue Aug 19, 2003 3:31 pm
#13

I still haven't seen any documented evidence of crafting stations and tools real effects.


There have been posts of high crit fails from people both with high effectiveness and low effectiveness on both of these and crit fails seem randomized amongst them.


personally i haven't seen much difference from before patch but I haven't built much either.


when I see empirical data from someone, or a post from the devs I'll start believing this is all move than just superstition.


as far as the resource quality, yes it matters for experimentation, but the only thing that we've seen a proven effect on that for architects is the crafting stations and as I already said, no one actually knows what that does.




Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
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