Architect Archive

Thread: new mission types

saber1
Wed Aug 27, 2003 1:23 pm
#1

some new missions developers should consider are missions that more noncombat or light combat classes can participate in.


sabotage the player that accepts the mission gets a mission or a package to dissrupt the operation of some object ship terminalgenerator uplink upon geting the mission the charactor receives a special TEF which is active out to 3 meters this allows them to carefully sneek by enemy NPC guards vigilant enemy players may also spot and attack these type of players the mission is considered sucessfull if the mission is completed for 30 seconds without the player getting attacked or 3 minutes if the player is attacked to see if he gets killed if the player is knocked out or gets killed the mission fails


this could be modified to a hacking mission for smugglers



a similar mission is a player must goto a hazardous location enemy base or such and monitor conversations untill he hears a specific word or phrase and then susessfully exits the area


code breaking missions they seem prety popular and an average code could just be a rather simple substatution code or shift code they sucessfully respond with the right responce they suceed advanced codes could be more chalanging types



a more chalanging is the jailbreak mission this could have several paths of approach one is the direct group kill all the enemy and hack the lock


or a more quiet approach of sneeking in and getting the prisoners and then sneeking back out and geting the prisoners safely back to a rally point this could even involve movement of prisoners in a convoy say, between the prison and an interrogation center.

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