Architect Archive

Thread: When do you plan on fixing expermation failures?

Lord-Brisbane
Mon Dec 01, 2003 9:40 am
#1

Master architcts should not fail or just not fail as often just today building harvesters i have failed at least 35 times while trying to experminet on harvesters i am using +42 machines +14 crafting tools and i am using very good materials so i feel that we should not fail and if we do then its once in awhile type of thing not every other item you craft.



Brisbane
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Vaedross
Mon Dec 01, 2003 9:44 am
#2

Currently on test center experimentation failures for Archies don't consume resources... now I only wish it was the same way when making vehicles.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Andymantium
Mon Dec 01, 2003 10:00 am
#3

You mean you don't enjoy crit-failing3 large houses in a row?



K

RotorofCorRng
Mon Dec 01, 2003 10:04 am
#4

I made my first guild hall last night. I recited 30 Hailmarys and almost scrificed Fluffy prior to hitting the assembly stage.



It worked, no crit fail hehehe. I did have false critical on one of the walls prior to final.




Rotor - Will cease to exist May 3rd.
Andymantium
Mon Dec 01, 2003 10:08 am
#5

Walls and components,I can live with a crit-fail. But not a guild hall or city structure. seeing 50k resources down the drain at Master Architect level is just ridiculous.


Oh, and congrats on the guild hall Rotor




K

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