Architect Archive
Thread: When do you plan on fixing expermation failures?
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Lord-Brisbane
Mon Dec 01, 2003 9:40 am
#1
Master architcts should not fail or just not fail as often just today building harvesters i have failed at least 35 times while trying to experminet on harvesters i am using +42 machines +14 crafting tools and i am using very good materials so i feel that we should not fail and if we do then its once in awhile type of thing not every other item you craft.
Vaedross
Mon Dec 01, 2003 9:44 am
#2
Currently on test center experimentation failures for Archies don't consume resources... now I only wish it was the same way when making vehicles.
Andymantium
Mon Dec 01, 2003 10:00 am
#3
You mean you don't enjoy crit-failing3 large houses in a row?
RotorofCorRng
Mon Dec 01, 2003 10:04 am
#4
I made my first guild hall last night. I recited 30 Hailmarys and almost scrificed Fluffy prior to hitting the assembly stage.
It worked, no crit fail hehehe. I did have false critical on one of the walls prior to final.
Andymantium
Mon Dec 01, 2003 10:08 am
#5
Walls and components,I can live with a crit-fail. But not a guild hall or city structure. seeing 50k resources down the drain at Master Architect level is just ridiculous.
Oh, and congrats on the guild hall Rotor ![]()
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