Architect Archive

Thread: Factories for structure and wall modules a scheme

ZenDragonMLS
Mon Dec 01, 2003 3:43 pm
#1

I've seen a couple of comments in other threads about people struggling with making this work, allocating the resources, etc, etc. I'm doing something that has worked out well for me and I thought I'd share.


First thing to remember is that for structural modules and wall modules, "serial number" does NOT matter for anything. That means that you can always use a mixture of hand-crafted and factory produced modules, or crates from different factory runs, in anything you make (either by hand or in a schematic). A wall is a wall is a wall - anyplace.


You don't want to waste a lot on making schematics all the time. You don't want to have to constantly juggle resources, figuring out how to allocate them. You don't want to turn out a lot of bricks and not have the material to make the walls. You may not have enough resources to make at lot of them right now.


You want to always be using the crappiest metal and ore that you have for bricks and walls and save the good stuff (high-UT, HR, SR) for key components and final assembly.


What I do is this:


- take a metal and ore that I have a LOT of and make a schematic for structure modules - set the quantity to 1000


- load it up and let it run till it depletes what was in the input hopper


- *IF* I'm currently mining that metal and ore, then just keep the schematic around for another run when I have more; if not, destroy the schematic


- pick a second metal and second ore that I have around - typically stuff that isn't being mined anymore


- make a wall module schematic wth that metal and ore and whatever structure modules are laying around - hand-built, factory made - doesn't matter - set the quantity to 1000


- put all of that second metal and second ore into the input hopper - leave it there forever - don't use it for anything else


- dump in as many structure modules as you want to make into walls (10 structure modules per wall) - again, the structure modules can be from any source


- put the wall module schematic in and let it rip


- when it is done, just swap out that wall module schematic and KEEP IT! Until that stack of metal2 and ore2 is gone, that is your schematic for making walls


- whenver you make more structure modules and want to make more walls, just load the wall schematic and the structure modules and hit the button






Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Page 1 of 1
Previous Next