Architect Archive
Thread: How about creating warehouses to solve housing and storage issues.
Asteroids wrote:
How would this work? It sounds to me that they would could just be the same as houses now but with a different graphic. They have item caps to keep the database size reasonable, and this would seem to oppose that, and for that reason I'm not sure this will ever happen, imho.
Thing is we all find ways around the cap. Wether is is to store stuff in factories, or have a bunch of medium houses. It would seem to me that all the excess houses around the world would create more lag/server load than allowing us more space in our declaired residence. House contents are loaded on demand so when you are going through a heavily populated area only the houses are loaded, generally creating a lot of lag. Many of my friends have multiple houses because they have stuff they want to keep. All the excess houses probably create more lag that the items inside. House caps are too low, you can't even decorate all your rooms without running out of space in your house. I feel raising the item caps inside houses would aleviate this problem, though warehouses could be cool also.
A couplethings that I've thought would be nice, but I've never seen anyone mentionbefore, would be to:
a) increase stack sizes for resources from 100k to 500k or 1 million units in a single stack. Granted, this wouldn't be as big a help as increased storage in a house for some people, but if you have 5 stacks of a resource, it would free up 4 items just for the single resource...and how many people have multiple stacks of the same resources. Personally, I know I have up to 1 million units of the same resource, and I routinely buy 200-300k units at a minimum of the same thing. For me, it would probably save me between 50 and 100 item spaces in a single house, considering the fact that I have a storage vendor with about 20 million resources on it.
b) allow factory-produced crates to be larger. It seems to me that it would be beneficial to a database if wall mods came out in crates of 100, as opposed to 10...a single crate of 100 is a single database entry, while 10 crates of 10 is ten entries. Fixing the OMU bug would certainly be nice, although that's a dead horse at this point. As far as crates in general, the only thing I know that crates in excess of 25 is structural mods, which crate at 100, and there are a number of things which only crate at 5 or 10, so doing the math at this point only makes sense that this would be a huge help for the database issue.
To put it simply, larger stacks mean fewer database entries. If this is their goal, then this seems reasonable. This would be beneficial in-game, as well as for the programmers.
Check out my thread here:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=51973