Architect Archive

Thread: A stupid qeustion. :)

tandisbrother
Sat Mar 27, 2004 2:01 pm
#1

When my master doc makes med packs I notice that in one factory its 280 per pack. In the other factory its 320. Why is that?



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Pawlin
Sat Mar 27, 2004 2:05 pm
#2

I don't follow. Do you mean the effectivness is different? I don't think crates come in those sizes.




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tandisbrother
Sat Mar 27, 2004 2:08 pm
#3

My bad in other words one factory is at 280 SECONDS PER PACK MADE. The other one is 320



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ZenDragonMLS
Sat Mar 27, 2004 2:22 pm
#4

Factories take 8 seconds per complexity of the schematic. There was some discussion as to if this was the "base" complexity of the item or the "experimented" or final complexity. I don't recall the resolution on that, but if you really have two schematics for exactly the same item that take different times in the factory, that suggests that factory time is dependent on the final complexity of the schematic.



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LadyLeala
Sat Mar 27, 2004 2:23 pm
#5

Are these the EXACT SAME packs? Or are you making two different kinds of pack? (i.e. is one a Health wound pack, while the other is an Action wound pack)


If they are different, that explains it. If they are identical, I would post a CSR ticket. They shouldn't be different.





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tandisbrother
Sat Mar 27, 2004 2:32 pm
#6

There different lol. Health Buff, Action buff, etc etc.



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LadyLeala
Sat Mar 27, 2004 2:39 pm
#7






tandisbrother wrote:
There different lol. Health Buff, Action buff, etc etc.






There's your answer. Personally, I think it's silly that the same TYPE of thing would take different times. But somewhere there is a database that has set times for each item crafted in a factory. Where the devs came up with those times, I'm not sure. But they are set, and it doesn't sound like you're bugged. Hehe.



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tandisbrother
Sat Mar 27, 2004 2:46 pm
#8

I know its funny it takes about 90 seconds for a HEAVY harv and 280 for a buff pack. Sounds messed up to me lol.



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Pawlin
Sat Mar 27, 2004 3:08 pm
#9

Silliest thing I've seen is that it takes 160 sec to make a theed candle and 120 sec to make a clothing and armor crafting station...




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
DeepProgress
Sat Mar 27, 2004 4:01 pm
#10






tandisbrother wrote:

I know its funny it takes about 90 seconds for a HEAVY harv and 280 for a buff pack. Sounds messed up to me lol.






Health packs use more resources. I wouldn't have guessed it would've made that much of a difference, since it's only 8 more for a health enhance D but that's SWG for you.



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Bandola
Mon Mar 29, 2004 2:40 am
#11






DeepProgress wrote:





tandisbrother wrote:

I know its funny it takes about 90 seconds for a HEAVY harv and 280 for a buff pack. Sounds messed up to me lol.






Health packs use more resources. I wouldn't have guessed it would've made that much of a difference, since it's only 8 more for a health enhance D but that's SWG for you.




I wish my heavy harvesters took 90 secs, Heavy mins for example, I think if you check you will find these take 280 secs, but in reality it is a lot longer as you have ignored the time it takes to make
a) 2 x Generator turbines - 256 secs
b) 2 x omu - 192 secs
c) 7 x walls - 840 secs
d) 70 x structurals (for walls) - 4,480 secs
e) 6 x sssms - 240 secs
Total time - 6,288 secs or 105 mins or 1hr 45 mins. AND that is not counting the time making schematics, or the extra components for those schematics...

...on the other hand, I do not know what health pack you are talking about but I don't know of any that even come close to that.




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Bandola
Mon Mar 29, 2004 2:43 am
#12






ZenDragonMLS wrote:
Factories take 8 seconds per complexity of the schematic. There was some discussion as to if this was the "base" complexity of the item or the "experimented" or final complexity. I don't recall the resolution on that, but if you really have two schematics for exactly the same item that take different times in the factory, that suggests that factory time is dependent on the final complexity of the schematic.



I have tested this with Walls, even though I experiment these up and the complexity increases, the time in factory is stable at 120 secs per. Harvesters also stay at 8* complexity regardless of the experimentation performed on them or their sub-components. You can take it as read that it is BASE complexity that counts





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