Architect Archive

Thread: Surveyor Question for The Arch's

Dv8Mutt
Fri Aug 20, 2004 10:10 am
#1

Gentlemen , I wish to embibe on your vast intelect and wisdom.


I have gotten my Artisan Master but at this moment find it easiest to make moenty being a resource dealer. I have networked a few 'Combat' Guildmates to set extractors for me. I recently purchased a BER13 Chem extractor for what I believe to be an incredible deal..

However a problem arose when I attempted to move this. I did not read carefully enough I suppose. But when I went to take it down from the place where I originally set it up. It disappeared. Its not in my inventory and its not where I had it set up. I had my lot freed up to place another extractor.... So my question is this , is there a limit to the number of times an Extractor can be moved?


Thank you for your patience and knowledge







NRpLayINg CoV & i R aBle to plAy a woRkiNg gaMe
Da'MuTt Man n

SiG_StEaLeR+ MeAt_ShIeLd
Do you know how bad you have to screw up to get computer nerds to leave a Star Wars game?
CoV - Pinnacle - Chowhound - @Dv8Mutt

soulhunterst
Fri Aug 20, 2004 10:17 am
#2

the answer is that any harv,factory,or structure can be redeeded as long as you insert the correct amount of credits into it at the time of reededing i suspect that if it disapeared then you maybe did not do this ie. all thelines werered and not green..if you did put the correct amount of creds in i suggest you contact a csr via your holocron ctrl-h..soul
Dv8Mutt
Fri Aug 20, 2004 10:25 am
#3

You know, now that you say that .....


I have just learned a valuable lesson. I did have 1 red line... so I made a deposit that I thought would cover the gap. I did not refresh the window, and instead chose to dismantle the extractor with a red line. So spent 30k for 15k of med grade fiberplast.


yeah!! go me!!





NRpLayINg CoV & i R aBle to plAy a woRkiNg gaMe
Da'MuTt Man n

SiG_StEaLeR+ MeAt_ShIeLd
Do you know how bad you have to screw up to get computer nerds to leave a Star Wars game?
CoV - Pinnacle - Chowhound - @Dv8Mutt

ZenDragonMLS
Fri Aug 20, 2004 3:29 pm
#4

Yeah, even with that red line, if you get tired or in a hurry to tear down a harvester (particularly a whole bunch of harvesters), you can screw it up. I've come close a few times. Just slow down and pay attention.

On thing I do quite often, since I'm re-using the same set of harvesters and they retain their maintenance money, is just to add some amount (e.g., 5K) of money before I even start the tear-down operation. That will cover the redeed cost and not slow me down on the re-deed process.



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Elyssa
Fri Aug 20, 2004 5:01 pm
#5

Even if you pay enough to cover the difference, you MUST re-start the process. Otherwise, you're still stuck in "destroy" mode (the next dialog says WILL NOT).


It would be nice if there was a "refresh" button that would acknowledge your payment, but I don't know how difficult that would be technically.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
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"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

FeydSWG
Fri Aug 27, 2004 5:34 pm
#6

Sounds like you tried to re-deed the harvester without the minimum maintenance in the pool... Every time you re-deed it costs a certain amount of the maintenance pool to get the deed back... there's a warning message in red if you won't get the deed back if you type in the re-deed code.


Harvesters last forever as long as they have plenty of maintenance in the pool.



Feyd
Architect / Shipwright / Bounty Hunter and Scoundrel
playing since Sept. 2002 - Beta 1

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