Architect Archive
Thread: Heavy construction question
Q-5.6: How do I make a good BER 13 heavy / BER 10 medium harvester?
A-5.6: For a full guide on this topic see the following thread which is in development:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=45954
Here is the short answer:
You have to use good materials for the main mining part and during the final combine. The materials for walls, storage modules or generator turbines do not matter. Ore mining units, Light ore mining units, Turbo fluidic drilling pump unit, fluidic drilling pump unit, Heavy harvesting mechanism, harvesting mechanism are the mining units. The materials should have high Heat resist, Shock resist and Unit toughness. The formula is HR + SR + UT + UT. That number should be as close to 4000 as possible. The mining unit should be highly experimented and in the 90's. The medium level units should say BER 4 on the schematic and the heavies should be BER 6. Whenever the schematics call for a chemical, you can use lube oil which does not have the stats and therefore that stat is not counted in formula.
If you are interested in increasing storage hopper size then Malleability of the materials is 33% and Unit Toughness is 66%. So finding good HR + SR + UT that also has decent MA will give both high BER and high Hooper sizes. However be aware that experimenting the hopper size can result in a failure that will possibly also reduce BER ratings.
Manusara wrote:
OMU's and raw resources used in the final construct \ Experimentation will determine your BER.The walls, turbines, and storage units have no effect on the BER rating. This is all covered in the FAQ on the top.
Ya, what he said ![]()
You do need your ore to be good in the final combine too (not just the metal)... You're on the right track though, g'luck.