Architect Archive
Thread: Factory error revisited
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rubberduck4106
Thu Dec 16, 2004 4:22 pm
#1
This came up last week (or the week before), but remind me of the outcome:
Does redeeding your factory fix the bug where it stops manufacturing at a certain #of items manufactured???
Thanks.
Dvnce
Thu Dec 16, 2004 4:35 pm
#2
well.. apparently redeeding resets the "hidden" inventory.. but does not fix the bug...
Liamo
Mon Dec 20, 2004 3:01 pm
#3
Is there an ETA for a fix?
This has been getting progressively worse and redeeding is not an option all the time when I'm makiung runs of 1000 structural modules
Message Edited by Liamo on 12-20-2004 05:02 PM
Pawlin
Mon Dec 20, 2004 4:42 pm
#4
Liamo wrote:
Is there an ETA for a fix? ...
When the bug occurs it sends an email that asks us to submit a /bug report when we encounter it. SOE appears to still be gathering data in an attempt to figure out why/when it is happening. Given that I assume they don't know why exactly it happens and therefore don't know how to fix it.
But in general I don't think they really communicate ETAs to us about anything really except for when they push new changes out to Test Center server and/or post the updates for the upcoming patches.
OreMonger
Tue Dec 21, 2004 2:09 am
#5
This bug has hit me twice today so far. I was making a run of ore mining units and my factory sent me a email saying that the factory could not make crates to put the items in. I go look at my factory and it has 82 mining units in it. I take a few out and it runs again until it hits 82 and stops and sends email again. Second time my hopper filled up at 50 and shut down when i was making a run of walls and already had some structure mods in the output. Redeeding has worked for either of my factories that this problem has hit. I don't see why the omu's wouldnt go in a crate in the first place.
GummiShooter
Tue Dec 21, 2004 2:13 am
#6
OreMonger wrote:
This bug has hit me twice today so far. I was making a run of ore mining units and my factory sent me a email saying that the factory could not make crates to put the items in. I go look at my factory and it has 82 mining units in it. I take a few out and it runs again until it hits 82 and stops and sends email again. Second time my hopper filled up at 50 and shut down when i was making a run of walls and already had some structure mods in the output. Redeeding has worked for either of my factories that this problem has hit. I don't see why the omu's wouldnt go in a crate in the first place.
OMU's don't crate, that's another bug. As I understand it they have never crated, and there's no indication this will be fixed anytime soon. Redeeding a factory resets the manufacturing bug, but it doesn't fix the OMU's.
Liamo
Tue Dec 21, 2004 1:37 pm
#7
I hope it's soon because I've alos heard this same bug is causing our guild's chef to have foods that are unusable
RangerMoe
Wed Dec 22, 2004 11:58 am
#8
I'm thinking will this still happien if I make a new factory. I don't know if a factory get too old, do we still have this bug.
Isrem
Mon Dec 27, 2004 6:56 am
#10
Redeeding did not fix this for me with any of my factories, neither architecture nor equipment nor wearbles. Just the Food Factories seem to be immune, really strange
RangerMoe
Mon Dec 27, 2004 12:54 pm
#11
Whats hard to take is when you have structure factorys down and they alway tell you to file a bug report because they don't full up the hopper. Its not easy to build thing and use all of your factorys when you have to use 1 or 2 of them for storage, just to clear the hopper. 
Stratege
Wed Dec 29, 2004 11:54 pm
#12
Only way to fix it… to get away items from output hopper or redeeding it… but still it fix it only for wile
and after 2-5 runs it again begin buging
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