Architect Archive

Thread: ok this is pissen me OFF

Leahmister
Tue Sep 23, 2003 11:44 am
#1

i have the structure modules in a crate in the factory, i have the shcematic, made with the same components... it won't make the walls..... it won't take from the crate.. WHO DO I HAVE TO PHUCK to get this FACTORY TO WORK?!







Gayle-Retired Master Architect | Master Artisan | Master Merchant-Full Time Bum
DarkSide Adepts (RP Guild) Valley of Darkness City on Dantooine

Brimoe
Tue Sep 23, 2003 11:48 am
#2

its bugged only work around is this.



say you want to make 10 walls. you will need to make 10 crates of 11 structure mods. Then when making the schematic of the wall pull one mod from each crate, then place all 10 crates in the factory with the schematic then it will make them.



total pain in the arse, but it works

Dayln
Tue Sep 23, 2003 11:49 am
#3

This is a known bug, there is a way around it.


Make 10 crates and use one structure module from each crate to make the prototype.


Put the10 crates in the factory and it will pull one from each crate to make each wall.

Leahmister
Tue Sep 23, 2003 11:51 am
#4

god... pls soe make this game more tedious, its just not tedious enuf for me. thank you for the info. much appreciated.



Gayle-Retired Master Architect | Master Artisan | Master Merchant-Full Time Bum
DarkSide Adepts (RP Guild) Valley of Darkness City on Dantooine

PosiTec
Tue Sep 23, 2003 11:58 am
#5

hehe.. im just trying to stalk Dayln it seems....



I have tried the '10 crates of structure modules' work around. Didnt work for me at all.


If it works for some, then it is very hit and miss.


I know several others that have tried it, and noone I know can make it work. Frankly I dont think its worth the effort to try at the moment. Much easier to just dump the individula structure modules in the factory till its full, turn it on, and then come back when its empty and needs more modules.


If you leave all the wall crates in the output hopper it will happily find any un-filled crate and add to it on the next batch until it has filled it (10 walls per crate).


I made 100 wall modules this way a couple of days ago... its not pretty, but at least it works and doesnt involve a lot of finger crossing.

Dayln
Tue Sep 23, 2003 1:32 pm
#6

You can stalk me anytime you like, of all the people that disagree with me ( which is legal by the way ) you are the most polite and have my respect.



I got the crate thing to work .... once, I have not got it to work again and it really seems pointless to me anyway. I don’t need identical walls, and I can make them by hand very fast.
One of my mouse buttons is a double click, I use a macro to select my crafting station, wait a few seconds to let me add components with my double click button and then it finishes the product for me. I can crank out walls from a crate of 100 structure modules by hand very very quickly.



I don’t really see the point in factory made walls.



Dayln



p.s. I probably shouldn’t mention this, but my enterprising brother has got SWG to run in windowed mode and has recorded mouse clicks that include clicking on in-game macros and grinds for experience automatically while he watches TV in the next room.



And no I am not going to post how he does it, but I know it can be done as I have seen it.
Laziness is the mother of invention


Padashar
Tue Sep 23, 2003 1:42 pm
#7

Put 90 structure modules in the ingredient hopper, enough for 9 wall modules and wala you get 9. While you put all 90 in, you can sing a little curse a'long song and groan a bit but it takes less time to do that than to fiddle and smash your crates around and post about it on the boards. Unfortunately this is something SoE does know about but it will be a long time in the works to fix. In otherwords, it's low on the priority list.


I feel for ya mate.




Padashar Rashere - Master Artisan / Master Architect / Droid Engineer
El'Fissa Estate(Moving - LOC to be adjusted) Naboo (between Theed and Lake Retreat)
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