Architect Archive
Thread: Resource Requirement for new harvesters, same?
my understanding is that on TC the current stats that matter are 50% UT, 25% HR and 25% SR at least i think thats what it was.... might have been DR in there rather that one of the others...
Basically if you watch for Duralloy steel it generally pops with good numbers in each of these areas. The exact formula is posted on one of the city threads by a TC architect.
In production, right now, all that matters is the Unit Toughness stat on the materials used to make one sub-assembly, the mining unit. Be it the fluidic pump unit (chem), the harvesting mechanism (floral), or the ore mining unit (mineral and fusion) -- you use good (900+) UT stat materials on this one object, and then expirement its 2nd stat up, and you'll get good spec rates.
The final experimentation on the finished harvester only affects its hopper size.