Architect Archive
Thread: Patch 23
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dwf
Tue Aug 23, 2005 8:59 pm
#1
any news on teh patch notes?
Message Edited by dwf on 08-23-2005 09:00 PM
Loook
Tue Aug 23, 2005 9:09 pm
#4
Professions:
- CH- Will only be able to use various colored Roba's from now on.
- BH- Can only hunt NPC gungans and loot blue rug dyes.
- DE- still sucks
- Entertainer: still has no point to exist but will now have hula-hoops at novice dancer. (jump rope expansion 30$)
- Jedi-can no longer see the quality of a pearl/crystal until they put it IN their sabers
- FS-everyone granted jedi and village burned down.
DeeckTator
Tue Aug 23, 2005 9:17 pm
#6
Here are the patch notes for publish 23
1.) Server stabillity decreased
2.) extended daily downtime added
3.) Over a 100 new story driven bugs
4.) Removed most content, including all combat professionssince they were to hard to balance, jedi still in the game, but LS and powers are disabled
5.) ForceRanking system readded ( but this time to Everquest II )
This is all we had time for this time, but more goodies will appear in pub 24.
Loook
Tue Aug 23, 2005 9:19 pm
#8
DeeckTator wrote:
Here are the patch notes for publish 23
1.) Server stabillity decreased
2.) extended daily downtime added
3.) Over a 100 new story driven bugs
4.) Removed most content, including all combat professionssince they were to hard to balance, jedi still in the game, but LS and powers are disabled
5.) ForceRanking system readded ( but this time to Everquest II )
This is all we had time for this time, but more goodies will appear in pub 24.
don't forget
6.) added skeletons and ghosts to game. Also fairies.
MX13
Tue Aug 23, 2005 9:21 pm
#9
Loook wrote:
Professions:
- FS-everyone granted jedi and village burned down
LMAO...
/bow4
bombuchu
Tue Aug 23, 2005 9:21 pm
#10
you can now dance and sing your way to jedi ,aint that cool......
Loook
Tue Aug 23, 2005 9:23 pm
#11
remember the rumor you could sample up a holocron?
rofl! sure i remember luke afk dancing till he could visit yoda dont you?
or maybe that was Star Whores.....hmmmm
bluejanus
Wed Aug 31, 2005 5:27 am
#12
Crafting
* Crafters will no longer erroneously receive use-XP.
* Fixed some issues with /payMaintenacne and /structureStatus not working on harvesters and factories stand inside terminals and other items inside a player structure to avoid getting attacked by NPCs
* Fixed some instances where clothing/armor pulled from a crate was not retaining color customization. All new items created after this publish should have the correct colors.
* Entertainer professions will now be able to apply non-combat profession specific inspiration buffs. Players with a(n)...
o Artisan Inspiration will receive a 12% experience bonus, a 5% bonus to assembly and experimentation, and a 1% bonus to resource quality when crafting any of the following types of items: weapons, food, clothing, vehicles, installations, and generic (miscellaneous) items.
o Chef Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting food type items.
o Tailor Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting clothing type items.
o Bio-engineer Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting genetic type items.
o Architect Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting installation, building, and furniture type items.
o Droid Engineer Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting droid type items.
o Weaponsmith Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting weapon types items.
o Shipwright Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting chassis deeds and component type items.
o Armorsmith Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting armor type items.
o Entertainer Inspiration will receive a 12% experience bonus while playing music or dancing, and will be able to use instruments and dance props one level of difficulty higher than they are normally able.
o Dancer Inspiration will receive a 15% experience bonus while dancing, and will be able to use dance props two levels of difficulty higher than they are normally able
o Musician Inspiration will receive a 15% experience bonus while playing music, and will be able to use instruments two levels of difficulty higher than they are normally able
o Image Designer Inspiration will receive a 15% experience bonus while image designing, and will apply holo-emote generators with 50 charges
o Merchant Inspiration will receive a 15% experience bonus and a 20 point bonus to the "Hiring" skill mod
Woot!
* Crafters will no longer erroneously receive use-XP.
* Fixed some issues with /payMaintenacne and /structureStatus not working on harvesters and factories stand inside terminals and other items inside a player structure to avoid getting attacked by NPCs
* Fixed some instances where clothing/armor pulled from a crate was not retaining color customization. All new items created after this publish should have the correct colors.
* Entertainer professions will now be able to apply non-combat profession specific inspiration buffs. Players with a(n)...
o Artisan Inspiration will receive a 12% experience bonus, a 5% bonus to assembly and experimentation, and a 1% bonus to resource quality when crafting any of the following types of items: weapons, food, clothing, vehicles, installations, and generic (miscellaneous) items.
o Chef Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting food type items.
o Tailor Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting clothing type items.
o Bio-engineer Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting genetic type items.
o Architect Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting installation, building, and furniture type items.
o Droid Engineer Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting droid type items.
o Weaponsmith Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting weapon types items.
o Shipwright Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting chassis deeds and component type items.
o Armorsmith Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting armor type items.
o Entertainer Inspiration will receive a 12% experience bonus while playing music or dancing, and will be able to use instruments and dance props one level of difficulty higher than they are normally able.
o Dancer Inspiration will receive a 15% experience bonus while dancing, and will be able to use dance props two levels of difficulty higher than they are normally able
o Musician Inspiration will receive a 15% experience bonus while playing music, and will be able to use instruments two levels of difficulty higher than they are normally able
o Image Designer Inspiration will receive a 15% experience bonus while image designing, and will apply holo-emote generators with 50 charges
o Merchant Inspiration will receive a 15% experience bonus and a 20 point bonus to the "Hiring" skill mod
Woot!
Message Edited by bluejanus on 08-31-2005 05:29 AM
Pawlin
Wed Aug 31, 2005 10:00 am
#13
bluejanus wrote:
* Fixed some issues with /payMaintenacne and /structureStatus not working on harvesters and factories stand inside terminals and other items inside a player structure to avoid getting attacked by NPCs
Well the first half of that sentence (yellow) seems to sound like they fixed the /pay bug.
I don't know what the rest of it means though.
bluejanus wrote:
o Architect Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting installation, building, and furniture type items.
It says 'and'. So does one buff give us all of that?
I thought it was supposed to be a choice.
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