Architect Archive
Thread: /paymaint Work Around Found......
Note.. For houses, the regular /pay command still works (example: /pay 10000)
UPDATE: I wasinformed by TH that the/paymaintenance command(example: /pay 10000) is working again on Test Center, so you wont have to add your name after /pay.
Message Edited by 4Bidden on 08-23-2005 02:04 PM
gonna go ingame and try this now
if this works your a lifesaver (well a considerable amount of timesaver at least
)
hope it works for me....
did the devs' change it this way? or this this a bug?
UPDATE: I wasinformed by TH that the/paymaintenance command(example: /pay 10000) is working again on Test Center, so you wont have to add your name after /pay.
Message Edited by 4Bidden on 08-23-2005 02:03 PM
motamba1 wrote:
hope it works for me....
did the devs' change it this way? or this this a bug?
I'm sure its a bug. I tested this on 3 of mytoons and it worked just fine. All 3 toons were on the equipments admin list.
cool! I got too many harvestors, to pay on, this will be sweet! thanks for finding the bug in the bug! ![]()
(i hold my shift key and drive down the rows of harvestorswith the macro working on a 1.5sec pause /pay maint and /add power)
Confirmed.
This works somewhat better for me than the untarget/pay mentioned in the other thread because I can control directly which harvester gets the maintenance. The other method by Elyssa seemed to be somewhat random if I had several harvesters in the same location.
Nice find!
Yes very nice. I look forward to trying it out tonight too.
Thanks for the FYI on this.
It worked for me.
However 1) if I didn't have the structure targeted, it would sometimes pay on a nearby structure instead, and 2) I was unable to get it to work using another name on the admin list.
I've posted this workaround for the devs to see in hopes that it helps them fix the problem sooner.
Don't you always have to target a harvester or factory that you want to use commands on? I thought you had to target it so it knows what structure you are using the command on,
Or do commands normally work on the closest nearby structure if you don't targetone or something?
Yeah, like i mentioned above, you need to target the harvester/factory for it to work.I triedusing the names on the admin list andit didnt work for me thismorning.I'm not sure how it worked for me lastnight.I willremovethe admin list part from the original post.
Elyssa wrote:
It worked for me.
However 1) if I didn't have the structure targeted, it would sometimes pay on a nearby structure instead, and 2) I was unable to get it to work using another name on the admin list.
I've posted this workaround for the devs to see in hopes that it helps them fix the problem sooner.