Architect Archive

Thread: High level crafting stations.....

ShosuroHametsu
Tue Sep 07, 2004 11:01 am
#1

Have a question for you experienced Architects......


I'm trying to create some very high FR crafting stations. I know that Artisan Experiment points work on these and I'm set with Master Arty. I also discovered that the optional parts, control modules and micro sensors, increase the overall FR.


Do the Storage Modules also increase the stations FR?


I haven't got Droid Engineer, so I haven't tested this and would like to save the credits of buying some if they don't help.


Thanks,

Shosuro
By_Tor
Tue Sep 07, 2004 11:23 am
#2

Yes, they matter. A master de is needed to make the schematic to get the best results on them.



By-Tor
Bytorette
ShosuroHametsu
Tue Sep 07, 2004 1:27 pm
#3

Thanks for the info guys...and yes, I had read the FAQ but had seen conflicting info in other posts and on other sites. I should have believed the Source....
Reegan
Tue Sep 07, 2004 1:39 pm
#4

From what I remember, the FR range on a station without using any of the optional components is -15 to +15. Each set of optional components adds another +/- 10 to the possible range on FR. If the subcomponents are particularly bad, they can lower the end result. At one point I made a -30 FR station for somebody, it was a special request for a bad station. Some BE's actually want more crit fails to lower the level on pet deeds.
Pawlin
Wed Sep 08, 2004 12:01 am
#5



The FAQ entry:



Q-5.5: How do I make a good crafting station? How do I get above 14.xx rating?


A-5.5: To make a crafting station with a high functional rating in the 40's you need to use all the optional components and everything has to be highly experimented with high quality materials. Currently crafting stations use artisan experimentation rather than architect experimentation so you need to have all the artisan experimentation points to get a max rating. The crafting station itself should use 400 of very high conductivity metal (usually copper has high cond.) say around 990 or better. The other 50 units of mineral can be an ore which does not have conductivity and therefore does not count in the formula. All the control unit and micro sensor suite parts use high overall quality and it should be as high as you can get. The droid storage components have to be made by a droid engineer and highly experimented using material with high OQ and conductivity. The control units and micro sensors are master artisan items. So you'll either need to find master artisan and master DE suppliers or attain those skills yourself.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
thatonetime
Thu Sep 09, 2004 4:09 am
#6


this is one of the posts on www.swgcraft.com





Breaking it down, I'm using the following:
Control unit: (98% Quality 4)
OQ 994 metal x 10
OQ 975 polymer x 10
OQ 997 ore x 5
OQ 994 copper x 3
OQ 997 inert gas x 3
GP Module: (98%)
OQ 994 metal x 10
OQ 975 polymer x 7
OQ 997 ore x 3
OQ 994 copper x 3
OQ 997 inert gas x 3
Energy Distributor: (99%)
OQ 994 metal x 14
OQ 997 inert gas x 4
OQ 975 steel x 4
OQ 975 polymer x 2
OQ 997 ore x 3
Micro Sensor Suite: (91%)
OQ 975/CD 613 steel x 10
OQ 955/CD 951 metal x 9
OQ 997 inert gas x 15
OQ 997 ore x 3
Droid storage modules: (95%)
OQ 955/CD 951 copper x 23

For the final assembly I use a CD 986 copper, and some random ore.

All this turns into a +42.80 crafting station.

As you can see, what's killing me is the steel (not enough CD, and not enough OQ) and the polymer (which is 'only' 975, but also is a large part of most equations)

It took me quite a while to get these resources
But the good thing is, you really don't need large quantities of it, unless you're making crafting stations en masse.





- Galaxy Internationl -

City: Coronet - /waypoint 1425 -4018
Pawlin
Thu Sep 09, 2004 10:03 am
#7


I've got only OQ 912 polymer but pretty high on everything else and I get 42.8 myself now. That is with all current experiment rules and fresh schematics. I get like 96% on control unit, 99% energy distributor, 97% electronic GP, 91% on MSS and 97% on DSC.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Cafa
Thu Sep 09, 2004 11:17 am
#8






Pawlin wrote:


I've got only OQ 912 polymer but pretty high on everything else and I get 42.8 myself now. That is with all current experiment rules and fresh schematics. I get like 96% on control unit, 99% energy distributor, 97% electronic GP, 91% on MSS and 97% on DSC.









How did you get 96% on the control units and 91% on the MSS with 912 polymer?


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Pawlin
Thu Sep 09, 2004 11:44 am
#9






Cafa wrote:


...
How did you get 96% on the control units and 91% on the MSS with 912 polymer?




/shrug


Dunno. Just the same boring usual way. I'm pretty sure it was 96% but I am away from the computer right now.


The rest of my materials are very high though. I know i've got a 1000 OQ metal and a 999 OQ ore. Not sure on the others but they're mostly in the very high 900's.


Also I think the MSS % may be misleading. I *think* that you can get high % on the MSS even if using junky components to make it, but that doing so won't give you as good of an MSS as if you used good components. Not sure if that makes sense. I guess what I'm saying is that not all 91% MSS's are equivalent, (I think).








Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Reegan
Thu Sep 09, 2004 1:58 pm
#10

Pawlin is correct on this one, the percentage on a combine totally ignores the percentages on any subcomponent. Easy way to test this is make 2 basic stations with only one subcomponent type, lets say control units. Make the first with a 95% control unit, and the other with a 25% control unit, and you'll find that at the same percentage on final combine the stats are very different. When you have multiple levels of subcombines, it becomes even more critical to keep track of what was used where.
Cafa
Thu Sep 09, 2004 2:09 pm
#11



I just find it wierd that I get 89.xxx% on the MSS yet I produce a 43.659 station on Tempest.


AFAIK, it is the highest produceable without using parts/schematics from crafting day.


Fivo Asia


P.S. Looked it up on my reference server.


Control Units 99.216129%

MSS 89.477146%

Energy Distributors 99.503704%

Electronic GP Modules 99.180769%

Droid Storage Modules 99.5%


Crafting Station Rating 43.659388

Message Edited by Cafa on 09-09-2004 02:17 PM



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Pawlin
Thu Sep 09, 2004 3:58 pm
#12

Cafa what materials are you using during final combine for the MSS? I'd bet you might be limited by the conductivity on your steel.


I think your 89% MSS is actually 89% of 99% * 99% * 99%. Whereas my 91% MSS is actually 91% of 96% * 97% * 99%.


So that would give you about +8.64 and me +8.39 for the 2 MSS's.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
LadyGrey
Sat Sep 11, 2004 5:48 am
#13

To stretch out your resources while making crafting stations, there is a technique you can use during the final combine. With any slot that takes more than one component, such as the droid storage modules, use just a single unit of a good droid storage module, and then use junk units to fill up the rest of the slot. The build will be based only on the stats of the first component placed in the slot.




/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
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