Architect Archive
Thread: High level crafting stations.....
The FAQ entry:
Q-5.5: How do I make a good crafting station? How do I get above 14.xx rating?
A-5.5: To make a crafting station with a high functional rating in the 40's you need to use all the optional components and everything has to be highly experimented with high quality materials. Currently crafting stations use artisan experimentation rather than architect experimentation so you need to have all the artisan experimentation points to get a max rating. The crafting station itself should use 400 of very high conductivity metal (usually copper has high cond.) say around 990 or better. The other 50 units of mineral can be an ore which does not have conductivity and therefore does not count in the formula. All the control unit and micro sensor suite parts use high overall quality and it should be as high as you can get. The droid storage components have to be made by a droid engineer and highly experimented using material with high OQ and conductivity. The control units and micro sensors are master artisan items. So you'll either need to find master artisan and master DE suppliers or attain those skills yourself.
Breaking it down, I'm using the following:
Control unit: (98% Quality 4)
OQ 994 metal x 10
OQ 975 polymer x 10
OQ 997 ore x 5
OQ 994 copper x 3
OQ 997 inert gas x 3
GP Module: (98%)
OQ 994 metal x 10
OQ 975 polymer x 7
OQ 997 ore x 3
OQ 994 copper x 3
OQ 997 inert gas x 3
Energy Distributor: (99%)
OQ 994 metal x 14
OQ 997 inert gas x 4
OQ 975 steel x 4
OQ 975 polymer x 2
OQ 997 ore x 3
Micro Sensor Suite: (91%)
OQ 975/CD 613 steel x 10
OQ 955/CD 951 metal x 9
OQ 997 inert gas x 15
OQ 997 ore x 3
Droid storage modules: (95%)
OQ 955/CD 951 copper x 23
For the final assembly I use a CD 986 copper, and some random ore.
All this turns into a +42.80 crafting station.
As you can see, what's killing me is the steel (not enough CD, and not enough OQ) and the polymer (which is 'only' 975, but also is a large part of most equations)
It took me quite a while to get these resources But the good thing is, you really don't need large quantities of it, unless you're making crafting stations en masse.
Pawlin wrote:
I've got only OQ 912 polymer but pretty high on everything else and I get 42.8 myself now. That is with all current experiment rules and fresh schematics. I get like 96% on control unit, 99% energy distributor, 97% electronic GP, 91% on MSS and 97% on DSC.
How did you get 96% on the control units and 91% on the MSS with 912 polymer?
Fivo Asia
Cafa wrote:
...
How did you get 96% on the control units and 91% on the MSS with 912 polymer?
/shrug
Dunno. Just the same boring usual way. I'm pretty sure it was 96% but I am away from the computer right now.
The rest of my materials are very high though. I know i've got a 1000 OQ metal and a 999 OQ ore. Not sure on the others but they're mostly in the very high 900's.
Also I think the MSS % may be misleading. I *think* that you can get high % on the MSS even if using junky components to make it, but that doing so won't give you as good of an MSS as if you used good components. Not sure if that makes sense. I guess what I'm saying is that not all 91% MSS's are equivalent, (I think).
Message Edited by Cafa on 09-09-2004 02:17 PM