Architect Archive
Thread: Interesting idea I have been mulling over for furniture experimentation.
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Damaleon
Tue Sep 07, 2004 2:09 pm
#1
I like the idea, but I think it should be taken a step further, limiting types that can be put in a container. Say anything made by a Weapon/Droid/Generic tool can be put in a chest, clothing and armor can only go in an armoire, food and chemicals in a cabinet, and schematics/deeds in a bookshelf, possibly resources as well.
Having a variable item total could be very difficult, so a set item limit that is, say 10 items for the novice items and 50 for the master items, might work. Experimentation coulld be used to determine reduction, say 3 to1, 2 to 1, or 1.5 to 1.
Overall a great idea IMO, as it would give furniture more of a purpose, instead of just astetic value.
Creadux
Tue Sep 07, 2004 11:09 pm
#2
Too bad we'll likely see nothing like it come about though .. I like the idea of certain items in certain things maybe tool chests holding component parts ... problem is their item categorization is for not right now ... lots of things just termed generic, lots of things miss categorized. Good idea though would love to see it come about.
Creadux
Wed Sep 08, 2004 12:31 am
#3
I've been thinking how crappy architecture is for experimentation purposes. I mean we got harvesters to experiment on and that's it. So what else can we experiment on and what could that experimentation be on. Since SOE is downright reluctant to put decay to architecture items how bout this for furniture?
First of all I would like to see articles like chests, bookcases, toolchests, etc. be given storage capacity. I know they can do this because a chest, an armoire, and numerous megaseal containersaround the galaxy have the skin and then the container object behind it. Then much like the special bags and backpacks in EQ you could experiment on how muchthe contents of this container wouldcount against your inventory space or house item limit. Say, at 100% you'd get a 50% or perhaps more,reduction in item count with a round up to the nextreal number. So say you hada naboo small house style 2 with 75 item limit. You had 75 items lying around in it and bought a chest with a 50% reduction and picked up all 75 items placed the chest and stuck all 75 items in it (this is of course assuming you can fit 75 items in a chest which I'm not recommending I'm just using it for demonstration purposes). Your house item count should now read 1(the chest) + (75 - (75*.5)) rounding the reduction function up to the nearest whole number would read 1(the chest) + 38 =39 total items.
You could also try putting this experimentation value on the other furniture only it would be for how much it would count against the total cap of the house your placing it in. This thought could be a whole lot more tricky than I think it is though. The above idea I'm pretty sure would work without a real serious overhaul of the code for storage and item counting. At any rate I thought it was an interesting little idea to get a little more experimentation in the architect profession.
FeydSWG
Thu Sep 09, 2004 6:26 pm
#4
I'd love to see furniture items that you could store stuff in... the reduction idea is also nice... but should be like say, the item itself takes up 40 inventory in the house, but holds 50 would be a better way of doing it (less math) and you won't see houses cluttered with too many of them and abusing the system... then you'd get a little extra storage, but not too crazy....
personally I'd rather see house storage limits go up overall than deal with crazy math problems to store more stuff, but i hate math so I'm a little biased 
for sure would at least like to see furniture containers though at the very least.
Creadux
Thu Sep 16, 2004 12:43 pm
#5
how ironic. They are actually including furniture that holds things! See front page for details.
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