Architect Archive

Thread: Factory Problems making Power Core Units?

Splaktar
Sun Sep 12, 2004 7:47 am
#1

Ok, this has been happening to me for about a week now. I keep getting 'Internal Manufacturing Error' and some message about not being able to create a crate for an object. I've checked numerous times and there's about 20 slots of space open in both hoppers. I have to keep unloading 2 crates, making 10 more (or 5 more), then it fails, then I have to unload 2 more crates, etc. But there's no reasonable excuse for this happening, as far as I can tell...



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Splaktar
Thu Sep 16, 2004 9:21 pm
#2

This is happening now with Wall Modules. I had room for 10 more items at least in the output hopper. But it gave me some stupid manufacturing error cannot create more crates, w-t-f!



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Account Expires on Nov 25th, 2004. Took too long to fix BH droids.

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Pawlin
Fri Sep 17, 2004 1:18 am
#3

Is it this error as mentioned in the FAQ?:


Q-4.1: My factory is giving me an ""@system_msg:manf_error_7" message and is not finishing the schematic run. What do I do?

Unfortunately this is a known bug. Mostly it seems to happen when the output and/or input hoppers are mostly full. If it occurs you can usually get past it by removing items from the factory's output hopper. Some people have reported that redeeding the factory helps. Some people believe that experimenting on the factory's storage rating during creation of the factory deed helps avoid this.



Yes thats annoying. Its been around forever.



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lisasdarren
Fri Sep 17, 2004 3:17 am
#4






Splaktar wrote:
Ok, this has been happening to me for about a week now. I keep getting 'Internal Manufacturing Error' and some message about not being able to create a crate for an object. I've checked numerous times and there's about 20 slots of space open in both hoppers. I have to keep unloading 2 crates, making 10 more (or 5 more), then it fails, then I have to unload 2 more crates, etc. But there's no reasonable excuse for this happening, as far as I can tell...




Firstly there is only storage for 100 items in the input/output hoppers combined, the coding isn't there to show the amount of use from the other hopper though.


Secondly you will sometimes find (as you have) that even though there appears to be space for more items before you reach the 100 limit, but the factory won't manufacture and produces an error, my theory on this (and note it is only a theory) is that the factory needs space to pull all the needed components from crates and split off resources from stacks before assembling them into the final item, so during the crafting process more of your input hopper is in use than while the factory is off.


This could be tested by filling an input hopper of a new factory with 98 items and trying to make a schematic requiring 2 bits (something simple from artisan) and see if it makes any items, if it makes one then move the item to input (so 99 items in input) and run again, it should error out if my theory is correct. It is possible it may error out on the first attempt if it needs the sace for the components and the space for the finished product simultaniously, in which case a test with 97 items in the input hopper should work.


I have never tested my theory as my factories tend to be busy making things.






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Bandola
Fri Sep 17, 2004 3:43 am
#5

Trumble,

looks like you just about have the same thoughts as I do on this. I think the only thing I would questionis your idea that there is a 100 combined item limit from the 2 hoppers. I know that I often fill up the input hopper to the full 100 limit, and I would have expected to get the error straight away, this does not seem to happen. It is difficult to check this out, but I will try next time I get this error.




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lisasdarren
Fri Sep 17, 2004 6:24 am
#6






Bandola wrote:

Trumble,

looks like you just about have the same thoughts as I do on this. I think the only thing I would questionis your idea that there is a 100 combined item limit from the 2 hoppers. I know that I often fill up the input hopper to the full 100 limit, and I would have expected to get the error straight away, this does not seem to happen. It is difficult to check this out, but I will try next time I get this error.






I have had this error appear when my total hopper load was under 100, and i have heard others say that the total hopper load is 100, i could be wrong on that though...


I will run some tests when i get on tonight, a run of a few thousand dice might be in order






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Bandola
Fri Sep 17, 2004 6:54 am
#7

It occurs to me that I make walls and structural modules 1000 at a time, with the structurals I load everything in and set the factory to work, usually all 3 at a time, for the last few structurals I would have still 2 stacks of resources in the ingredient hopper and 100 crates in the output hopper, and I cannot recall getting the error recently.




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Sevardos
Fri Sep 17, 2004 7:29 am
#8

It's not combined. I have over 100 items combined in both hoppers all the time.


It seems to be a random problem depending on what patch goes in.






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Darrius
Fri Sep 17, 2004 7:57 am
#9

Last night I did a run of 30 Heavy Mineral Harvs. So, obviously my Input Hopper was full to capacity (and still needing more room to do the full run)(man I wish they'd fix OMUs so they crate....)

Anyway, I started the run with 100 items in the Input Hopper and there were probably already 20 or more items in the Output Hopper from a previous run.

Everything ran fine. Now, granted, this factory has been in place for many months, so maybe the issue is related to recently crafted Factories.




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Splaktar
Sun Sep 26, 2004 12:14 am
#10

Yes, the hoppers are not combined. I've always got somewhere in the range of 150-180 items combined in hoppers and it works fine, for a while.... but then stops for no reason. If I switch schems, it'll work fine for a while longer, etc.



Samas Fleshforge - Retired Master Bounty Hunter [4]
Account Expires on Nov 25th, 2004. Took too long to fix BH droids.

Splaktar, Orc Hunter, PvP, Unholy Legion
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