Architect Archive
Thread: Stats on all Harvesters
Does anyone have the stats on all the harvesters ie
Wind Generator at 100%
5760Mined a day
Cost per day
Mineral/Chemical at 100%
Mined a day
Cost per day
Solar Generator
Cost per day
Mined per day
Medium Harvesters
Heavy Harvesters
Fusion Generators
Flora
I'm not 100% sure about the power, I read it posted by someone else, and haven't verified it yet, but I have verified the cost above.
swgcraft*com
The above info is right. Medium harvesters cost double the amount, but pull in double the resources. According to the site above... big harvesters cost a little over 3x base cost but pull in about 3.5-4x resources.
solar generators are double wind for maintenance but are 8kg/h instead of 5kg/h. However, solar is more abundant than wind, so it is easier to find a 50% solar than a 40% wind..
I have 4 solars on a 63% source on Rori on Tarquinas server, and I get 30k power per day with a maintenance of about 11,500 creds per day. 8 wind generators on a 50% source (nonexistent on rori) would cost the same, take 2 times the lots, and produce a few thousand less than the 4 solars on the 63%. The real benefit is if you can find the solar energy.. otherwise the solar is less efficient than wind.. Fusion is even worse at 13kg/h each.. 4 wind is 20kg/h and 2 solar is 16 kg/h, all costing the same in maintenance, but it is easy to find a 30% wind, a 50% solar, or a 70% radioactive, so the bottom line really comes in at the lots it uses..
Perpetual_Dark apparently does not read the threads he posts to very well because he made the same claim here
http://forums.station.sony.com/swg/board/message?board.id=Tarquinas&message.id=2526
Where I plainly told him that his statistics were wrong.
Solar Power has the same maintenance as Wind Power and yields about 38% greater production.
I'm sorry, but the 60% greater production is wrong. I think you just reversed your numbers... easy mistake to make.
Here are the numbers:
Wind Power Generator
Maintenance: 30/half hour = 60/hour = 1440 per day
Optimum Production Rate: 5 KG/H = 5 Units/Minute
Summary: Per day at 100% this unit will produce 7200 units of power at a rate of 5 units per credit
Interesting... hmm
Solar Power Generator
Maintenance: 30/half hour = 60/hour = 1440 per day
Optimum Production Rate: 8 KG/H = 8 Units/Minute
Summary: Per day at 100% this unit will produce 11520 units of power at a rate of 8 units per credit
Even MORE interesting... HMM.
)
D'ahn
I don't know what that means exactly (I'm assuming Kilograms/Hour) but what is SHOULD say is Units per Minute.
Whatever it is, it's very confusing and should be changed... same as maintenance rate.
If you look at the status of any generator or turbine it gives you a maintenance rate of 15, 30, etc. This is every HALF hour, not every hour. So if you want to figure your maintenance rate per hour you have to multiply your displayed maintenance rate by 2. If you want to figure out your maint. rate per day, you have to multiply by 48.
The power consumption on extractors is calculated per hour, so it's safe to say that the 25 on personal harvesters means 25 power units per hour.
I hope this clarifies things a little. Feel free to contact me in game. I'll meet you to show you what I mean.
D'ahn
[quote]Wanted: People who will buy small houses for 10k, small extractors and power plants for 1k, medium extractors and power plants for 15k, and factories for 35k. Send mail to me with order, or check my house for supplies, -5507, 2683, south of Theed, Naboo, Radiant.
BuilderX[/quote]
- Dude, change your sig. If you're still selling small houses for 10k, you're tanking our profession something awful, and driving yourself out of business in the process.