Architect Archive
Thread: A good idea (I think) thoughts from the community?
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Sinclare
Sat Aug 16, 2003 10:30 pm
#1
The more I think about it PvE turrent's would be a Excelent idea. They could take a decent amount of resources, need a weapon module from a weaponsmith, a droid module from a DE (to act as the turrent) and us archs could put the whole thing together to with some of our modules (generators..etc), and make a functional PvE turrent. This would be a great thing to bring the economy together (or at least a step in the right direction).
Of course they would need certian drawbacks to make an economy out of them.
1: they would require about the same resources (total from all classes) as about 1/2 of what it takes to make a medium mineral harvester.
2: They would need to have a 1 drop restriction (ie you put it down and you can't take it back up).
3: They would need energy (but not maintenance due to restriction #4)
4: They would have a limited life span (say 3-4 days) which could be increased to 7 days with the proper experimentation. At the end of this time they would poof.
The result is people could put 1 around their harvester cluster so that they could check them without getting spawn camped by NPC mobs. (oh they would also shoot at mob nests as well to keep the area clean.
Anyone think this is a good idea?
Sinclare
Architect
Tarq
Of course they would need certian drawbacks to make an economy out of them.
1: they would require about the same resources (total from all classes) as about 1/2 of what it takes to make a medium mineral harvester.
2: They would need to have a 1 drop restriction (ie you put it down and you can't take it back up).
3: They would need energy (but not maintenance due to restriction #4)
4: They would have a limited life span (say 3-4 days) which could be increased to 7 days with the proper experimentation. At the end of this time they would poof.
The result is people could put 1 around their harvester cluster so that they could check them without getting spawn camped by NPC mobs. (oh they would also shoot at mob nests as well to keep the area clean.
Anyone think this is a good idea?
Sinclare
Architect
Tarq
Ropock
Sat Aug 16, 2003 11:35 pm
#2
I like it, brings some life to each of the professions, although weaponsmiths are ok now, i think DE and Architects would be enough crossover.
These would have to be pretty inexpensive if you can't redeed them though, otherwise they aren't worth the investment, very low resource requirement is the only way i can see it working.
Sinclare
Sun Aug 17, 2003 12:05 pm
#3
Ok, I could go for a low resource count, say it would take 1 gen turbine, 1 weapon module (create a new item for WS to make), and a R2 or probot droid chasis plus a a little steel and ore.
The do need to be 1 drop items though and only last for a period of time to make them expendable so that it would be something people would purchase on a regular basis.
The do need to be 1 drop items though and only last for a period of time to make them expendable so that it would be something people would purchase on a regular basis.
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