Architect Archive

Thread: Personal harvester Experimentation tests

Konrado
Wed Oct 08, 2003 11:58 pm
#1

i was bored so i grabed some resources and began experimenting on personal harvesters
results:


10% - 27550 storage


18% - 29686


25% 31436


32% 33186


39% 34936


46% 36686


53% 38436


60% 40186


67% 41936


70% 42675


72% 43180



so using that its about 250 change per 1%, so minimum, is about 250,000 , and max is 50,000.... so whatever formula they're usind its not that complex, im not sure how it compares to default amount before patch.... (i think it was 25000, but i really have no idea, its been a long time since i touched a personal harvester)

hope that helps someone, im guessing the other harvesters follow about the same rules

one strange thing, a personal i had built long before patch, no idea what % experimentation was, but it was at base extraction of 1, and storage of ~1340.... which really confused me... but maybe its just a bug



on another side note, harvester power consumption is doubled as best i can tell

Humdoros
Thu Oct 09, 2003 2:33 am
#2

Do we know what base extraciton rate is? How does it affect the extraction rate formula? The heavy I made after the patch came out base extraction 10. Another Master Architect in our guild built one at the same time that came out base extraction 7. We then experimented with the walls during assembly, and found that made no difference to the base extraction rate, but may have helped the storage stat. (Need to test again to verify)


We will be putting down some heavies of varying extraciton rates to record the max extract rate figures once placed. If you do so as well, please post your results here. Before the patch, the figures were:


Personal=max rate 2, Medium=max rate 4, and heavy=max rate 7


Tinkerer


Wanderhome




Tinkerer
Retired Master Shipwright
Founder, RennTech Guild
Retired RTECH Mayor and Guild Leader
Force Sensitive since December 2003
In Cryogenic Freeze December 30th, 2005
Darkflinx
Thu Oct 09, 2003 4:18 am
#3

You can't experimentto improveextraction rates. That's direct from a Dev post I saw last week or so. If you can then it's a bug and expect it to get fixed and probably quickly.




Palomino of Flurry
seller of fine furniture, crafting stations, tools, and harvesters
-1916 -4368 on Tatooine just south west of Bestine
Humdoros
Thu Oct 09, 2003 8:43 am
#4

Just so it is clear for the record. I made a heavy mineral extractor last night and it has a base extraction rate of 10. My partner made a heavy mineral extractor last night as well and it has a base extraction rate of 7 (what they used to be). Any possible explanations?


Tinkerer, Master Architect, Wanderhome




Tinkerer
Retired Master Shipwright
Founder, RennTech Guild
Retired RTECH Mayor and Guild Leader
Force Sensitive since December 2003
In Cryogenic Freeze December 30th, 2005
Balinas
Thu Oct 09, 2003 9:21 am
#5

Okay, On Valcyn I just created a new heavy harvester, here are some things going on there:



1. A re-deed harvester still has a 7 extract rate and 100K hopper size


2. A harvester as a deed in my inventory has an extract rate of 9 and a hopper size of 13.6K


3. The new Heavy mineral I just made, with a 70% ore mining unit and 25% experimented hopper size has an extract rate of 10!! and a hopper size of 112K



Looks like they kept the code that changed the hopper size of a deed in the inventory and took out the code to change the hopper in a re-deed. I don't know about you guys, but I am excited! Just as long as they fix the one they nerfed in my inventory...



Balinas - Master Architect, Valcyn Server

rahbert
Thu Oct 09, 2003 10:34 am
#6

"You can't experimentto improveextraction rates. That's direct from a Dev post I saw last week or so."


I ran through all my medium miners and looked at my miner deeds and the extraction rates varied between them. Just scroll through some posts on the forums and you'll see that people are already making claims of improved extraction rates with experimentation.


rahbert
Thu Oct 09, 2003 10:39 am
#7

LordDrinian
Thu Oct 09, 2003 12:34 pm
#8

i was workin on testing the same thing when the server came down. i used a heavy


unexperimented 6% 104,721


was workin on making a semi exp one when server came down. I picked up one of my curent heavies and it was at 100k storage so this means the base is 100k so i am assuming the cap is gona be around 200k if this is the case we deff neeed to be able to exp rate of harvesting cause no way a heavy on 100


5 resource spot would pull 200k in one cycle.





Zetteran Mon'Seldon

Mastrer CM, Master Medic, Novice Doc
(Retired) Master Architect, Master Artisan, Novice Merchant
(Former) Master Marksman, Master Scout, Novice Pistoleer

Kettemoor, Corellia , Lone Star
Page 1 of 1
Previous Next