Architect Archive
Thread: Harvester Power requirements doubled?!?!
Did they double the amount of power needed for harvesters??? I am looking at one of my medium harvesters, and the status says it costs 100 power units per hour.... unless my math is wrong, that means a medium harvester now requires 2400 power per day. A small requires 1200 per day and a large will require4800 per day.
I don't remember thepower requirements being that high yesterday. Guess this is a way to cut down on the insane amount of people mining.
Nolir
Master Architect
That seems to be another change... the 60 hour clock is no longer there. The power is now reported the same as the maintence... in days and hours. Maybe they screwed it up when they made that change. I do see alot of harvesters burning as I run around.
Nolir
From a DISPLAY point of view, they did double.
I don't know if they REALLY take that much power now or not.
If they do, OMG I am SO screwed. ![]()
Has anyone seen any documentation one way or another?
** NO MENTION OF THIS ** in the patch notes - oversight? did they think we wouldn't notice?
According to the DevTracker, they finally report power usage in a sane amount -- usage per hour!
SO much nicer than usage per half-hour. Word is, no change. Of course, I'll believe it when my server comes back and my heavies haven't poofed.
In my status window for my heavy harvs it says that they use 150 power per hour and if I put in 3600 power then it says that I haveoneday in them.
Yesterday I loaded them all up with about one days worth of energy give or take. When I got on today they had 12 hours on them give or take. But it was about 24 hours later.
So I noted the time and amount of energy in one harvestor and then came back about a couple hours later. IN 1hr 50 minutes my harv used up 137 energy units. That works out to 75 units per hour which is 1800 a day and the same amount they always used.
So it looks to me like the amount that they actuallyuse is the same but the numbers in the status window are double what they should be.
Power usage has doubled.
There was no note listed in the updates, but Q did list this as bug that was being looked into. More than likely with the people complainging, it will be changed back and we'll be out of the power used.
As for the hopper sizes, from what I've read those will be reverted back to pre-patch values also.
Power and maintenance can be checked from the Operate Machine button from the radial menu.
Experimentation is likely to be left (I think that was an intentional change)