Architect Archive

Thread: Harvester Power requirements doubled?!?!

Nolir
Wed Oct 08, 2003 2:41 pm
#1

Did they double the amount of power needed for harvesters??? I am looking at one of my medium harvesters, and the status says it costs 100 power units per hour.... unless my math is wrong, that means a medium harvester now requires 2400 power per day. A small requires 1200 per day and a large will require4800 per day.


I don't remember thepower requirements being that high yesterday. Guess this is a way to cut down on the insane amount of people mining.



Nolir


Master Architect


Jarhead2
Wed Oct 08, 2003 2:46 pm
#2

I didnt know you could chek how much it takes per day on the harvesters to begin with where is that located



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Nolir
Wed Oct 08, 2003 2:49 pm
#3

That seems to be another change... the 60 hour clock is no longer there. The power is now reported the same as the maintence... in days and hours. Maybe they screwed it up when they made that change. I do see alot of harvesters burning as I run around.



Nolir

Jarhead2
Wed Oct 08, 2003 3:29 pm
#4

Great My harvesters were going to be running out of money this monrning so they are probably burned up by now for sure



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NEED Master Droud Engineer/ Master Artisan/ Master Merchant/ Novice Architect
Lenaa
Wed Oct 08, 2003 4:48 pm
#5

From a DISPLAY point of view, they did double.


I don't know if they REALLY take that much power now or not.


If they do, OMG I am SO screwed.


Has anyone seen any documentation one way or another?

Farradin
Wed Oct 08, 2003 5:00 pm
#6

I think they do because I had LOTS of power in my heavies and when I finally logged on they were almost OUT of power. The new requirements SAY it takes 150 units per hour....thats 3600 per day for a heavy....whew. ALSO I tried making walls in a factory....didnt work...the factory STILL will not pull the items out of the crate. They did make it a little easier to make them one at a time though. When you click on a crate of structure mods all ten go to the slot in the schematic instead of unloading from the crate first...that is IF you like making them by hand.
Ewach
Wed Oct 08, 2003 5:35 pm
#7

** NO MENTION OF THIS ** in the patch notes - oversight? did they think we wouldn't notice?




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Phaede
Wed Oct 08, 2003 5:50 pm
#8

Ayup... they sure did!!!! I checked my Smalls, Medium, and LArges... All doubled... I think it's pretty basic math... pretty hard to screw up... which points towards it being intentional... Do you think they doubled the rate of power harvestors? If you do, you;d be wrong. This needs to get fixed quick... this is just plain silly.



Phaede
BobaFleck
Wed Oct 08, 2003 10:21 pm
#9

According to the DevTracker, they finally report power usage in a sane amount -- usage per hour!


SO much nicer than usage per half-hour. Word is, no change. Of course, I'll believe it when my server comes back and my heavies haven't poofed.




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RonsterA
Thu Oct 09, 2003 11:05 pm
#10

All my power consumption has doubled...not the display..but the consumption



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Pawlin
Fri Oct 10, 2003 1:43 am
#11

In my status window for my heavy harvs it says that they use 150 power per hour and if I put in 3600 power then it says that I haveoneday in them.


Yesterday I loaded them all up with about one days worth of energy give or take. When I got on today they had 12 hours on them give or take. But it was about 24 hours later.


So I noted the time and amount of energy in one harvestor and then came back about a couple hours later. IN 1hr 50 minutes my harv used up 137 energy units. That works out to 75 units per hour which is 1800 a day and the same amount they always used.


So it looks to me like the amount that they actuallyuse is the same but the numbers in the status window are double what they should be.




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Gla1ve
Fri Oct 10, 2003 5:53 am
#12

Power usage has doubled.


There was no note listed in the updates, but Q did list this as bug that was being looked into. More than likely with the people complainging, it will be changed back and we'll be out of the power used.


As for the hopper sizes, from what I've read those will be reverted back to pre-patch values also.


Power and maintenance can be checked from the Operate Machine button from the radial menu.


Experimentation is likely to be left (I think that was an intentional change)





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