Architect Archive

Thread: A link to an Idea I have + more income and more work for you

_-ArchAngel-_
Thu Nov 06, 2003 2:08 pm
#1

While it is a good idea, there are a few fundamental problems with it. What happens when you are offline? Can anyone attack it any time? What advantage do you have to a destroyable house when you can have an invulnerable one? How is this "destroyable structure" different from a faction base (aside from the fact that architects can build them and sell them)?


Try to be a bit more specific




Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Valuthorax
Thu Nov 06, 2003 2:27 pm
#2

Thank I think it should stay online, and be imovabel.


like player bases it should be attackable at anytime, but it will not produce an offence besides the player(s) using it.


as for it being movable or not, I think it should be, but not repairable


As for the benefits, you do not get a house TEF when you need to enter it. so any of the same faction or group can go in for safety until it is destroyed .


anyone else have ideas?




Valuthor Rax
Wanderhome
StumanKadir
Thu Nov 06, 2003 3:00 pm
#3

I think he has the right sort of idea, but not for main structures like buildings (though harvestors I think should be capable of being damaged or destroyed - this is a war afterall and the ability to hit your opponents means of economic well being should be part of it -the way it is now, its not war its "welcome to wooseyland, where everything is nice and pretty").


I've always thought that Architects should be allowed tomake destructable structures that can be used by players as a "one use" item. Things like generic turrets for battlefields (give something for the neutral players to use), ammunition dumps, hardened bunkers (as opposed to player factionalbases and HQ's), forward combat posts, etc. I've always though that it was stupid to have theseas FP rewards. At the moment, factional stuff takes ages to gather, and no time to destroy, so no one uses them unless they are guarranteed of not loosing it (who wants to see a couple of weeks of grinding disappear in a puff of smoke).


Allow Architects to build thesestructures- to experiment on them, etc. Let us make them interesting and useable, instead of their current state of beingboring and unusable.





Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

Valuthorax
Fri Nov 07, 2003 1:56 am
#4

Basically a destroyable building for PVP -- please see link and post on it if you like it --(since house TEF -- sales will prob go down for you , this may help, I was buying a few houses a week paying almost no maintnence to use them as bases -- now I dont, allong wioth a few others I know.)


the house tef has lost alot of reasons to even own a house -- this may help.



http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=805310




Valuthor Rax
Wanderhome
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