Architect Archive

Thread: Question about skill tapes and harvestors

KRONOS1974
Fri Jan 16, 2004 11:01 pm
#1

Ok i just made Master Architect with my other character. And was all happy. I want to buy some skill tapes so i can use little less than perfect resources.


What type of skill tape is best- assembly or experiment?


How much of one do i need before i get a bonus?


If i have a +5 assembly do i get a bonus or must i have a +10 to get 1 extra point?


Though my first chance was only a heavy ber 12- on three atempts. Using HR, SR, UT with 900+ stats for steel and metal-the ore was kind of bad. I hada 6 on mining ore units. So i think better ore is needed. But perhaps if i have a few tapes i can hit the BER 13.


Also one more question -BER 12 -are they in demand? I have them on my vendor for 100k. Is this to much for 12's? I see some people charge 150-200k for 13's and thought 100k for 12's was a good buy.



Thanks


Kronos




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ZenDragonMLS
Fri Jan 16, 2004 11:38 pm
#2

I *think* that the way pluses to experiment work is that you have to get an extra +10 to get one more experiment point.

However, I don't know how much that will help you. You could have 100 experiment points and if you have crappy materials you will get crappy results.

When you fire up a crafting tool, select some resources, and do the initial assembly, you then can experiment. So when you look at that bar that shows how many points you are putting into an experiment, it shows the *max* that you will get with those resources. By that I mean, it may be with the resources you are using that 85% (for example) is the absolute best you could ever do.

Experiment points allow you to take advantage of the *potential* of your resources. If you have too few points, then you can never reach the potential of a high quality resource.

There is an Excel spreadsheet around (the Crafter's Assistant) that lets you put in your resources and it predicts about what you can *potentially* get with those resources.

For each of your steel, metal, and ore in your final assembly, calculate this:

((2*UT)+HR+SR)/4)

In general, if any of those results (e.g., on the ore) are less than 900, you probably aren't gonna make 13.



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markbmx
Sat Jan 17, 2004 2:41 am
#3

what are these skill tapes all about? never heard of such a thing...i am master arch....i have no trouble getting to ber 13 with my resources....need i get some of these skill tapes? someone please inform me on em.


thanks




--------------------------------
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Burzumgash
Sat Jan 17, 2004 6:56 am
#4

I aquired +20 in Structure Experimentatin Skilltapes, and tested +30 with a friend.


You max out at +20, meaning two extra skill points is the highest you can get.


No when you are a Mon Cal Master Arch with those tapes you'll have 13 experimentation points.


If all goes well that leaves you with 5 points of experimentation for the Hopper size, not a good selling point but you will have the biggest hopper sizes, and could use that as a marketing tool.


And you can also afford one moderate success and still get to 10/13ber


So it has some use not as much as it has for WS/AS but you can make something of it.




Huan Sulimo - Master of his own Domain
Apet Sulimo - Has mastered the art of not being seen
Pawlin
Sat Jan 17, 2004 12:16 pm
#5






Burzumgash wrote:

And you can also afford one moderate success and still get to 10/13ber





Ok, that is what I'm interested in getting. Thanks for noting that. Those occasional "moderate success" results while trying to make a schematic end up giving me a sub-max harvester that I have to discount and can't use to fill my current order.





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Pawlin
Sat Jan 17, 2004 12:18 pm
#6






KRONOS1974 wrote:

What type of skill tape is best- assembly or experiment?




Didn't see an answer to that bit. It is the experiment tape that you want. AFAIK the assembly tape isn't good for anything.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Burzumgash
Sat Jan 17, 2004 12:35 pm
#7

Experimentation when stacked up +10 gives you one extra experimentation box.


Assembly gives you better results on the first combine (More Great and Amazings less crits)


I don't have any hard numbers on that as I am only +8 on assembly so far.


And yes Pawlin, that i tested myself, or better said a Mon-Cal Master friend of mine, he has 13 experimentation points with my skill tapes, and could recover a Moderate on experimentation and still get to 10 on the BER.


Criticals will never be able to be recovered as long as the cap of +20 on tapes exists.




Huan Sulimo - Master of his own Domain
Apet Sulimo - Has mastered the art of not being seen
Checky1
Sat Jan 17, 2004 1:05 pm
#8

If you're a master architect and only getting BER 12, it's because of the resources. Extra experimentation isn't going to help, you get a max with the ingredients you are using and you'll be left with experimentation points to put into storage instead.
Tweaky
Sun Jan 18, 2004 6:07 am
#9






Burzumgash wrote:

And yes Pawlin, that i tested myself, or better said a Mon-Cal Master friend of mine, he has 13 experimentation points with my skill tapes, and could recover a Moderate on experimentation and still get to 10 on the BER.







Uh, I am MonCal...I do not have any extra experiment points.I have higher assembly skill, but not experimentation. I currently have 10 points without tapes, and 11 with my taped clothes(totalling +11) on. Think you may have the two confused. And your friend is either lying or bugged in a VERY nice way if he told you he has 13 points to play with.


As for recovering...even without my tapes, I can recover from a three box moderate. Maybe even four boxes. Crit would be tough, unless it was a single box attempt. For example...you are sitting at 80%, with 3 points left to play with. You burn on and crit...drops you to 73%. Use the other 2, get great success....you are at 87%. Usually high enough to hit max BER...if you used a good mining part (95ish). Extra experiment points do give you a bit more leeway, and bigger hoppers. Not worth nearly the cash that AS/WS/Doc ones are.




Alyxi Qulnen
Master Architect and Pistoleer
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Architect Moderator, SWGCraft.com
ViDMaNiaC
Sun Jan 18, 2004 10:24 am
#10

as a side note:


tape skill bonusis capped at 25pts over max




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Burzumgash
Sun Jan 18, 2004 12:02 pm
#11

Maybe he was to excited about the 2 extra boxes that he miscounted.


Dunno, but it doesnt make a difference to me.




Huan Sulimo - Master of his own Domain
Apet Sulimo - Has mastered the art of not being seen
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