Architect Archive
Thread: Have Crit Failures increased since the last reboot?
I don't know if its just me (am I having a bad day, is the moon in the wrong starsign, I have I had too many black cats walk my way, etc), but I'm now seeing Critical Failures occuring 25% of the time (ie; one in four attempts results in a crit) - for both experimentation and construction - whereas yesterday these rates were lucky to be at 5% (be lucky to happen one in 20 times).
The same components, tools, station & resources are being used. I haven't died at all since yesterday and can't think of anything else that may of affected this.
Has anyone else noticed this or I am just having a "bad crafting day"?
You know what.. the other day on TC I noticed something was odd with crit fails....
I have experience 3 in a row critical failure for a lot of times. Before that, I have one or 2 failure that will space out.
Its not a problem per-se (crits are a fact of life), it was more the increased frequency I found yesterday.
Today though it seems to have gone away and crits on experimentation and assembly are back to normal. Strange is a word I find myself using more and more in relation to this game
.
My first two experimentations after making Master Architect last night were critical failures. Four tries to get a BER10 harvester because of lots of 'Average' and 'Good' Successes. Artisan experimentation was working as usual :/
Smells fishy.