Architect Archive
Thread: Lets get our issues list organized
There are so many issues with Architect that I see in here but not on the testing boards. It would be nice to get a sticky thread where people could list the issues with the architect profession. I am thinking of some form of RFC (request for change). Lets get this a little more formalized with a RFC process. I am also a little dissapointed with the current delivery of only a few problems, we should list EVERYTHING in a single list.
RFC Form
Name - A unique name identifying the RFC
Type:
Feature Request - A request to add new functionality that is not in any way shape or form present in the current software
Enhancement - A request to change existing functionality
Nomenclature/Typos - A request to change a name or fix a typo
Bugs - A condition that causes a repeatable error
Unidentifiable Bug- A condition that causes a non-repeatable error or a condition that happens for unknown reasons.
Fix - A condition with a known workaround that you want to be fixed to a more proper method of control
Process - A request to change this form or ideas for imprving the RFC process.
Description - Self Explanatory
Solution/Mitigation - The propsed method for fixing the issue
Impact - The percieved impact on gameplay
Name:
Type:
Description:
Solution/Mitigation:
Impact:
Name: Not enough lots for architects
Type: Enhancement
Description: Lots are insufficent for a single architect, especially one who wishes to place a PA hall or have a nice house. This is severly compounded by the large numbers of resources architects need to build items.
Solution/Mitigation: Add more lots for architects when they attain certain skills. Or give architects a "free" house and "free" PA when they attain master.
Impact: Game enjoyment is reduced. Architects are forced to live off the land share houses and structure factories and lose hope of owning a PA hall. For casual players the impact is amplified.
Name:Critical Rate too high
Type: Enhancement
Description: Critical Failure rate on items, especially large items, is too common.
Solution/Mitigation: Decrease the chance to critical fail on architect items. Add morepoints at skill levels to assembly (Currently architects can only get +45 when some professions can get almost +100).
Impact: In-game market is hard to judge due to failure rate on large items (i.e. its hard to gauge pricing when factoring in criticals). The casual player is SEVERLY impacted since he can only do large crafts every so often. Game enjoyment is dampened by the large losses incurred by architects on their critical failures opposed to other crafting professions.
Name: Misnamed Corellian Small House Style 2 Floorplan 2
Type: Nomenclature/Typo
Description: The 12 structure module small corellian house obtained at bldgs II is named identical to the 10 structure module small house obtained at bldgs I.
Solution/Mitigation: Change the name to Small Corellian house Style 3 or Style 2 Floorplan 3
Impact: Hard to classify crafted items. Hard for consumers to purchase houses at different prices with the same name.
/bump
These threads don't usually work. everybody would rather post their own thread dealing witht he issues they see as important to them. I've seen several attempts to condense everything to one list. I've even made one myself called List of concerns or somethign along those lines.. I have it floated as im trying to add to it as I read about new bugs and ideas. I have decided since most of the board is content to stick to thier own threads that i will scour the threads everyday anc copy paste any new suggestions bugs to my own thread so I have a one post reference to everythign the architect is dealing with.
but hopefulyl this bump will give your post some exposure to get more responses giving me somthign to copy/paste heh.