Architect Archive

Thread: TC Architects and Arch Angel, whats the deal with the new experimentation?

Starkillr
Wed Nov 05, 2003 10:29 am
#1

Can you guys fill us in on what the resource attributes we need to look at asides from UT? What the changes are in extraction rates/experimented %? Any changes in resource types for the new extraction units and what other components have experimentability? Thanks!



IGN:starkillr,valence,thor,anduril

Master Shipwright/Architect/Artisan

Dropoff vendor 572 -3748 (outside coronet)
Offer to ship components vendor
_-ArchAngel-_
Wed Nov 05, 2003 2:26 pm
#2

There is a "Player City recipes" post that's stickiedat the top. All the attributes are there. As far as the exact effects, I don't have enough ressources on TC to make anything other than PMEs (personal mineral extractors).



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Creadux
Wed Nov 05, 2003 2:49 pm
#3

UT is what contriubutes to the assembly value by my estimation. I noticed something interesting yesterday as well. I made 3 different items using 3 different materials. These 3 materials had malleabilities of 300'ish. 500'ish and 900'ish. When I went to the experimentation screen and applied one point to it the risk % meter read 7% for the 300 mall, 5% for the 500 and 0% for the 900. So I guess that malleability means what it is supposed to mean. The higher the value the more pliable the material is and easier to work with. In other words you'll have a higher chance of success and likely better quality successes with higher malleability resources.
Backrock
Wed Nov 05, 2003 4:22 pm
#4

Yup maleability decreases risk a lot. I used to make liquid suspensions out of wood and water as a medic because the maleability of the wood made almost all my experiments a great succes which on average gave me better results.
Starkillr
Wed Nov 05, 2003 6:30 pm
#5

I think you misunderstand...I meant look at your schematic for components for say, a heavy harvester. Do they require unit toughness only still or has the attribute list been expanded? That was what I wanted to know, don't care about player cities



IGN:starkillr,valence,thor,anduril

Master Shipwright/Architect/Artisan

Dropoff vendor 572 -3748 (outside coronet)
Offer to ship components vendor
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