Architect Archive
Thread: Some Architecture Ideas for the Player Correspondent
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Lobaca-Scylla
Thu Nov 06, 2003 9:30 am
#1
IDEA 1) I admit this may of been suggested before I have not seen it. Everyone uses thier house to a certain extent for storage. Why then is the only form of visual storage a backpack? Items such as armour and chests should have a storage value that either works similarly to a backpack or has a storage bonus.
I.E. Holds total of 50 items but only takes up 40 items worth of space in the house. (similar to weight reducing items in EQ)
To make it simple keep it small 5 or 10 extra items per 40-50 units taken in space, this would only add typically 15 to 30 extra storage spaces per house and would not have a dynamic impact on the banks storage issues that mgiht arrise.
More importantly give us items we can use for storage other then backpacks...weight reducing or not.
IDEA 2) A camp kit similar to scout but works in certain cities in certain areas...to convert your player into a vendor similar to EQ bazzar. There has been several vendor ideas I reall like this one.
Basically you would have a kit that would setup a tent like vendor area for you stand in and sell on a side street in a city. Work this into player cities some way?
IDEA 3) More plants...we need more visual plant life than the three or four models we have at master.
IDEA 4) When are we going to see an "up" command for houses!
Thats it for now!
I.E. Holds total of 50 items but only takes up 40 items worth of space in the house. (similar to weight reducing items in EQ)
To make it simple keep it small 5 or 10 extra items per 40-50 units taken in space, this would only add typically 15 to 30 extra storage spaces per house and would not have a dynamic impact on the banks storage issues that mgiht arrise.
More importantly give us items we can use for storage other then backpacks...weight reducing or not.
IDEA 2) A camp kit similar to scout but works in certain cities in certain areas...to convert your player into a vendor similar to EQ bazzar. There has been several vendor ideas I reall like this one.
Basically you would have a kit that would setup a tent like vendor area for you stand in and sell on a side street in a city. Work this into player cities some way?
IDEA 3) More plants...we need more visual plant life than the three or four models we have at master.
IDEA 4) When are we going to see an "up" command for houses!
Thats it for now!
Lobaca-Scylla
Thu Nov 06, 2003 9:38 am
#2
I just noticed in arch's post there is mention of a merchant tent. Any details on this?
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