Architect Archive

Thread: Newly built Tat PA Hall not placeable on Dantooine

Shellkicker
Fri Nov 14, 2003 12:37 pm
#1

Is this by design? I built one last night to place on Dantooine, but the game said "Can not be placed on this planet". Every other Tat building I made was able to, why not the PA Hall?



-Morben Fow
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VirusSD1
Fri Nov 14, 2003 2:16 pm
#2

Had the same exact problem. Made a Tatooine Guild Hall and tried to put it on Lok no go. I think this is rediculous if everything in the City is going to be Tatooine style but they dont' allow Tatooine Guild Halls on Lok. I personally just think its a bug or an oversight by the Devs.


-Vis




-Vis
TAOmart (-4000, 4000 Naboo, Theed)
Guildleader for The Ancient Order (TAO)
Mayor of Caeryinyang (-3083, 475 Lok)
Gaznak
Sat Nov 15, 2003 1:02 am
#3

lol did you notice a keyword on that TATOOINE guild hall? Just a suggestion
FelniFosk
Sat Nov 15, 2003 1:30 am
#4

"The Answers" thread in Politician says the following:


Q: Do I have to use generic houses to build on Lok, Rori, Dantooine, or Talus?
A: No. Tatooine houses will now work on Lok and Dantooine. Naboo houses on Rori and Dantooine, and Corellian houses on Talus. The new city structures have the same planetary placement abilities.


The Answer doesn't mention PA Halls specifically but the Question is asking aboutHOUSE building to begin with, so the question is.. Is it inteded that it only applies to houses or was it to include PA Halls with a qualifying planetary style.


Apparently, as it is now you can only place a generic PA Hall on Lok, Rori, Dantooine, or Talus, unless I'm mistaken.





FLURRY: Felni Fosk [FOSK ARMS; Master Munitions Trader;12pt MWS]
Corellia - Renovo Natu [700, -3740]
Naboo - Theed [-5435, 3430]
Dantooine - Mining Outpost [-390, 2910]

KETTEMOOR: Olo Lightseeker [Lightseeker Labs; MBE/MCH Commando]

Meplorium
Sat Nov 15, 2003 1:47 am
#5

This is the case for naboo guild halls as well. I had two prepatch that didn't work, so I made a 3rd, still no go. Just generics for naboo. I am having trouble with other house deeds prepatch not working as well. Anyone else having this problem?



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Alvah
Thu Nov 20, 2003 12:39 pm
#6

A very good customer of mine asked to switch me PA halls for Tat. A CSR told him that if it was pre-patch it wouldn't work and to get a post patch guild hall. I offered to build it and swap him and it still did not work. I know that CSR's aren't known for their reliability, but just wanted to get out what I know of the current situation. And my frustration with the seeming waste of alot of good materials.



J'alvah Master Architect


-4870, 3340 Invictus Incorporated


Theed, Naboo, Gorath

Nakorthebluerider
Thu Nov 20, 2003 6:22 pm
#7

Pre-patch wont work, just like when they nerfed the FWG5s the old ones still worked. Once its made, they cant change it seems.
Shakiel
Thu Nov 20, 2003 7:02 pm
#8

I amde a new Tatooine PA hall for my home on LOK after patch. (already knew the old ones would not work) However when I crafted it I noticed that it only listed Tatooine as the placeable planet. I tried anyways, seeing all the other Tat houses work, but it was unplacable. My guess is it is a bug, and that they should in fact work but not until next patch, when they address/fix the bug.


This is rumor however, that I have heard from fellow architects on Starsider.




Shakiel (XFOR) - Master Shipwright/Merchant/Droid Engineer


Retrired Masters- Architect, Artisan, Merchant, Entertainer, Dancer, Medic, Brawler, Scout, Marksman, Rifleman, SquadLeader, Bio Engineer, Creature Handler, Ranger, Doctor, Chef, Weaponsmith
Emras
Fri Nov 21, 2003 12:06 am
#9

I build one after the patch,a TAT PA hall and it cannot be used on Dantooine





Em'ras
Master Droid Engineer/Master Merchant/ Master Artisan

Emras
Master Smuggler
BigJohnStud99
Sun Nov 23, 2003 9:06 pm
#10

Same thing happened to me and my customers who bought it thought I was trying to rip them off selling them an old one. I was a little shocked when it came out of the crafting tool hopper and only had Tatooine listed on it. Anyway, hopefully more architects can get this information and avoid having this problem.
Jascentia
Tue Nov 25, 2003 1:47 am
#11

I'll pass this one on to the Devs!





Jascentia
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