Architect Archive

Thread: What does KG/H mean?

Ectopic
Mon Nov 17, 2003 12:04 am
#1

I'm under the impression that the BER indicates the number of units harvested per minute.

i.e. if a BER 12 is on 50%, then it harvests 6 U/min, or 360 U/hr.

My question is: what the hell is KG/H??

thanks in advance if u can remove this splinter from my brain.



E C T O P I C | Enlightentainment

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Jaeke
Mon Nov 17, 2003 12:33 am
#2

a unit is a kilogram. I guess a game hour is one minute.

KG/H = U/M

Be thankful you didn't run into this a few months ago when half the maintenace fees were per half hour realtime, but the readout said per day.
ImLucas
Mon Nov 17, 2003 6:13 am
#3


Kitsunetsuki wrote:
Incidentally, if that 60 units does equal one kilogram, then a full 100k unit footlocker of minerals weighs a little over 1.8 tons.




Kinda makes you wonder how those travel packs filled with millions of resource units stay floating in the air like that...



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Kitsunetsuki
Mon Nov 17, 2003 1:33 pm
#4

Well, you have to kind of make something up to make it make sense regardless. Things in the game do not have a "mass" property, so I really don't even know why they started talking about kilograms. Perhaps things were originally supposed to have a "mass" property, which would have made Binary Load Lifters necessary to move some things around. I mean, I have to imagine that there was some reason for KG/H and some reason for BLLs to exist at some point and they just didn't make it into the released game.

I've been mentally making sense of the "KG/H" thing a little differently, by imagining that sixty units of any material has a mass of one kilogram. That way the units-per-minute extraction rate matches the kilograms-per-hour rate and it all evens out. Of course that means that the Star Wars Galaxies Intergalactic Standards Organization has for some reason defined a "unit" of a resource to be sixteen and two-thirds grams, which is a very strange number to use.

Incidentally, if that 60 units does equal one kilogram, then a full 100k unit footlocker of minerals weighs a little over 1.8 tons.
Jaeke
Mon Nov 24, 2003 4:57 pm
#5

Well, you have to kind of make something up to make it make sense regardless.


Yes, you had to do some figuring each time, and plugging their numbers into your own formula was the only way to do it.

Incidentally the latest patch says this was fixed.

Incidentally, if that 60 units does equal one kilogram, then a full 100k unit footlocker of minerals weighs a little over 1.8 tons.


That's what I joked about when I first playing in July, "I have a blaster, a bad suit, a house, and 150 metric tons of hand-surveyed carbonate ore, and I can't even afford a backpack yet. To me, this is what Star Wars is really about."
PhazeDistortion
Tue Nov 25, 2003 7:55 am
#6

Yes, Kg/h=units per minute. I think when it was initially designed it was supposed to mean Kilo(1000)units per hour, butthats obviously way too high. Then you have to account for the density of the material. So with a 10Kg/h harvester on a 75% density location, you get a 7.5 units per minute. Multiply that by 1440(60 minutes * 24 hours), and you'll get 10800 units per day from that harvester on that spot.




Phaze Distortion
Kauri Architect of the Year nominee
SilofUSDA
Tue Nov 25, 2003 8:21 am
#7






Ectopic wrote:
I'm under the impression that the BER indicates the number of units harvested per minute.

i.e. if a BER 12 is on 50%, then it harvests 6 U/min, or 360 U/hr.

My question is: what the hell is KG/H??

thanks in advance if u can remove this splinter from my brain.





well, heres how I do it...say it says the rate is5.65kg/h then that just means you get 565 units of the resource per hour...or at least thats how I've always done it, and I've done some reverse math that has shown it to be correct (amount of resources divided by the nondecimal rate = number of hours)


sil




woot!
Silmaril
Ahazi server, Dantooine
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