Architect Archive

Thread: Why do Crafting Stations use Artisan Experimentation?

ViDMaNiaC
Tue Sep 09, 2003 1:09 pm
#1

Why do Crafting Stations use Artisan Experimentation when it's considered an architectural item? Is this as-planned? If it was Structural Experimentation, you could never reach the 45 FR stations alot are talking about.


Will a DEV respond to this? Is this as-intended or a bug?




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Mocras
Tue Sep 09, 2003 1:23 pm
#2

I am not complaining yet. It will be an issue though for those that just have Engineering and nothing else for Artisan once they fix the Architect so we actually get our full experimentation and crafting bonuses.
Tempest
Tue Sep 09, 2003 4:41 pm
#3

Good question




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Cyberthugg
Tue Sep 09, 2003 5:49 pm
#4

I think once upon a time crafting stations were made by artisans ..... when they moved them to structure crafting they didnt change the experimentation part


Fuss
Tue Sep 09, 2003 6:36 pm
#5

Not a 100% sure but i think anything gained in the novice boxes of the specific artisan trees are always under the artisan experimentation. I know droid storage modules are and a few other things.



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Sargie
Tue Sep 09, 2003 9:49 pm
#6

If it isn't a bug I'd assume it's that way so that people just getting into architect will have something they can make as well as any other architect. This way they can get structure xp and have something they might actually be able to sell without thetons ofresources needed for other architect stuff. Admittedly the resource costs don't seem steep once you've climbed the architect ladder but at the beginning I remember they seemed plenty big.



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Joshai
Thu Sep 11, 2003 11:06 pm
#7

You are saying it is a bad thing that you can make better crafting stations?



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ViDMaNiaC
Fri Sep 12, 2003 12:24 am
#8

Just so you know, I'm not complaining either... I just want to know what my ending templates gonna be like.. well.. at least what it will end up being some day..


Do I carry Master Artisan forever just so I can make high-quality architectural items, specifically, the crafting stations.


Going with the response about novice box items counting toward artisan exp, I would agree. So it would appear to be as-intended. And I get to collect 990+ resources agian... woopie


And If I'm not mistaken, Personal Harvesters still use artisan exp. as well.. and they were moved from structure xp to artisan xp, but never used structure exp.


Finally.. they already stated Architects, DE's and such will never recieve more than 55% exp. WHy, I don't know. But that IS as-intended




Master Artisan, Master Architect, Master Armorsmith, Merchant 3440 - NGE > Trader/Engineer
Findy Toecutter -RIP-

Master Artisan, Master Architect, Master Marksman, Master Scout, NGE > Smuggler-in-training
Master Musician, Holo1 | Master Swordsman, Holo2

Finny Toecutter -RIP-
{ Dissident's City, Naboo }{ Sunrunner }
Deoka
Fri Sep 12, 2003 4:05 am
#9

It's a bug. I do remember a dev commenting that it needs to be changed to architect experimentation but that was long ago and they probably either forgot or it's so far down on the list that it won't be addessed for months.


At one point the craft stations gave gcxp. They fixed that but never changed the experimentation.




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