Architect Archive

Thread: Pro's and cons of being an architect? I need advice.

sosusred
Fri Jan 23, 2004 2:13 am
#1

ALso by reading some of the threads it seems that most of you "cheat" to make it in this profession. By that I mean you guys have tens of lots to work with. Well my character has a girlfriend, hehe, and she is allowing me to use her lots so I have 14 lots to work with (I say 14 because I love my big house.) I will not be barrowing anyone lots, because I dont trust anyone. How do I know they're not going to be lifting any resources? SOunds like 14 lots isnt going to be enough. Is it?



THE ONE AND ONLY

DOMINATOR


sosusred
Fri Jan 23, 2004 2:14 am
#2

Dont know why it came out in italics???



THE ONE AND ONLY

DOMINATOR


dulee
Fri Jan 23, 2004 5:33 am
#3

Pros:

If you like making things, then architect should be fun for you. It is actually possible to make items that can sell while you are making your way up the architect trees. You don't have to be a master to make money, unlike some of the other professions it seems.


I think with any profession, getting started is always the most difficult. Once you establish a business, creditsaren't a problem.


If you live in a town, it can be quite satisfying knowing that you builtthe houses, furniture, harvesters, factories and structures.


Cons:

Architect goods don't decay. Unless you forget to pay the maintenance on your harvesters of course! This means you will get little repeat business once people are fully kitted out. However, it does not appear to be a problem at the moment, with items such as harvesters being in high demand.


Architect goods require TONS of resources to make. You will never have enough ore!
dulee
Fri Jan 23, 2004 5:35 am
#4

By the way, you don't need to be a master artisan to be a better architect but it can make life easier. If you plan on making crafting stations, they require components that are made by master artisans.
Hunden
Fri Jan 23, 2004 5:41 am
#5

architect is easyer to make credits with than was wep smith because you dont have to spend weeks or even months collecting the very best of resourses to make good items. to make max BER extractors you need some good steel. everything else can be of grind quality. whereas for a wep smith everything has to be the bet you can find. its the quantity over quality. we use more resourses of a lesser quality where the wep smithers use less resourses of a better quality. same goes for armor smith and several others.


not saying that this is the case for all architect made items, becuase it isnt (crafting stations etc) but it is the case for most of it.


so if its credits you are after then architect is a good choice. you will do fine with 14 lots. a hint thiough, buy your power, dont waste a lot or two on a FIG. there are plenty of power merchants on my server, so i assume this is the case on all servers.



1st holo: BH - done... finaly.
2nd holo - commando - done
3rd holo - BE
Hunden
Fri Jan 23, 2004 5:43 am
#6






dulee wrote:

By the way, you don't need to be a master artisan to be a better architect but it can make life easier. If you plan on making crafting stations, they require components that are made by master artisans.






large houses and guild halls as well. i highly recomend master artisan to any budding young architect.



1st holo: BH - done... finaly.
2nd holo - commando - done
3rd holo - BE
sosusred
Fri Jan 23, 2004 10:14 am
#7

THanks all for the replies. I'll be taking them into consideration. Have a nice day.



THE ONE AND ONLY

DOMINATOR


Manipulative
Fri Jan 23, 2004 11:22 am
#8

Pro's:



  • You can easily make money grinding up architect, just by selling walls. You don't even need a vendor. Just find another master architect that's willing to take you in, which probably won't be hard.

  • With some merchant skill, people will find you, and your goods will be in demand. Keep that master architect title up on your head, and again, people will find you, and your goods will be in demand.

  • Resource searching is relatively easy. You want high cons on everything, except steel, and a little bit of ore. Then, for harvs, you need some high qlty as well. Compared with the other crafting profs, our resource needs are less time-consuming to satisfy, since just about "anything" will work.

Con's:



  • There are some? Seriously, I like nearly everything about architect.

Master artisan considerations:



  • As noted, I think you need some merchant skill as well, which means the biz line in artisan. Along with survey and engineering, your 3/4 the way to master artisan anyway.

  • The following schems require items from master artisan:


    • Torches, Streetlamps, crafting stations, large houses, PA halls, city halls

  • Torches are a huge seller. Do a run of 100 in your factory, and watch them sell faster than the next factory run. I bet I could sell 100 at a busy bazaar location in 20 minutes, if I was all about the credits.

  • PA Halls are less frequent sellers, but if someone buys a PA Hall from you, they will probably buy a bunch of furniture, and praise/thank you for days to come. Not many people make them, or can make them in a reasonable turnaround time (1 day is reasonable), so having the ability will set you apart.

Good luck,





Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
Pawlin
Fri Jan 23, 2004 12:39 pm
#9



What do you like about being an architect?

I like building useful things and the aspect of running the business. It is fun. I'm enjoying it quite a bit.


What do you dislike?

(A lot of these are minor issues for me that I'm only mentioning so you'll be aware of them)

People undervalue our goods sometimes. They seem to want to talk you down on the price which isn't something that I think weaponsmiths have to deal with. Its amazing that people think a small house should cost 5-6k yet wouldn't think twice about spending that much for 2-3 crates of powerups.

It can be difficult to get the materials you need. Our items require a LOT of material and its tough to get all the ore sometimes.

SOE doesn't exactly lavish us with attention. Search every patch note for the word "architect" and you'll see what I mean.

There can be a lot of competition and some of it is brutal. Nothing like walking into the bank in coronet and seeing 2 other Master architects and then passing 2 novice architects on your way back to the starport. And if just one of them decides to cut prices down to sub cost then we all pay for it.

It can be hard to differentiate yourself from your peers. Your medium house is exactly the same as the other guy's except for the price.

Eventually the demand for our products will drop off very steeply when everyone has the houses and harvesters that they need.


Is business good?

Yes. I got so buried in orders that I'm turning people away. I'm not too expensive though, but I don't think I'm the cheapest either. However I'm an established master on a server that has good demand. Your server may be an entirely different picture.


DO you ever have money problems? Lets face it, the game is not very fun if you worrying about the price of a shuttle fair.

No financial problems at all but I've been doing it for months. The first month or two wasn't very good financially.


DO you have a problem finding customers?

No but I'm fairly established and get plenty of repeat business and referals. I love miners. I do not wear my master title because I don't make PA halls and all the tell's I seemed to get were of the "u make PA? HOW MCUH??" variety.


I am almost master artisan, just need about 200 more AP. DO you need to be a master artisan in order to be a better architect?

You don't have to be a master artisan but I'd highly recommend it unless you've got a very dependable one nearby that you can buy stuff from.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
sosusred
Fri Jan 23, 2004 1:44 pm
#10

I am thinking of becoming an architect. I just qualed for it today. Ever since I bought the game I had planned on becomming a droid engineer but since it seems that that profession is fubared for the forseeable future I need another plan. I thought about becomeing a weaponsmith but seems there are alot on my server.


What do you like about being an architect?


What do you dislike?

I

s business good?


DO you ever have money problems? Lets face it, the game is not very fun if you worrying about the price of


a shuttle fair. DO you have a problem finding customers?


I am almost master artisan, just need about 200 more AP. DO you need to be a master artisan in order to be a better architect?


Thank you in advance for answering my questions. Seems choosing a profeesion in game is as hard as choosing one in RL. I want to get the most out of my gaming experience. thanks again...



THE ONE AND ONLY

DOMINATOR


sosusred
Sat Jan 24, 2004 6:30 am
#11

thank you pawlin



THE ONE AND ONLY

DOMINATOR


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