Architect Archive

Thread: Materials for quality items

cptnaprl
Fri Jan 23, 2004 4:55 pm
#1

Is there a list of perferred materials to use for quality items?


For example, a long time ago (long before I Mastered Architect one click at a time) I read where a copper with conductivity greater than 950 was essential to craft efficient crafting tools.I've foundsome of this copper and have been able to make a weapon/droid/general crafting tool with an efficiency (or whatever it's called) of 13.83. I'd like tobe able to craft oneat 100.0 (wouldn't we all) or at least in the 20s or 30s. I'm sure some people have done the trial-and-error thing and probably figured out some of what I'm asking.


Just curious. I'd save a lot of time experimenting if some one would post some of their efforts. And NO, I'm not looking for the easy way out. As a side note I asked for a "how-to" macros lesson for crafting. I eventually found some and some were even given to me. But before I figured out how to use then, I mastered architect the hard way. Was this bad? NO, because I built a level 3 city in the process.


Thanks for your efforts.

Ee'an Ledgor, Master Architect of Kaiburr City, Rori, Kettamore
Pawlin
Fri Jan 23, 2004 5:15 pm
#2

From the FAQ...


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=44120


Q-5.3: How do I make a good crafting station? How do I get above 14.xx rating?


A-5.3: To make a crafting station with a high functional rating in the 40's you need to use all the optional components and everything has to be highly experimented with high quality materials. The crafting station itself should use 400 of very high conductivity metal (usually copper has high cond.) say around 990 or better. The other 50 can be an ore which does not have conductivity and therefore counts as perfect. All the optional parts use high overall quality and it should be as high as you can get. The droid storage components have to be made by a novice droid engineer. The control units and micro sensors are master artisan items. So either find a supplier or attain those skills yourself.



Q-5.5: How do I make a BER 13 heavy / BER 10 medium?


A-5.5: You have to use good materials for the main mining part and during the final combine. The materials for walls, storage modules or generator turbines do not matter. Ore mining units, Light ore mining units, Turbo fluidic drilling pump unit, fluidic drilling pump unit, Heavy harvesting mechanism, harvesting mechanism are the mining units. The materials should have high Heat resist, Shock resist and Unit toughness. The formula is HR + SR + UT + UT. That number should be as close to 4000 as possible. The mining unit should be highly experimented and in the 90's. The medium level units should say BER 4 on the schematic and the heavies should be BER 6. Whenever the schematics call for a chemical, you can use lube oil which does not have the stats and therefore that stat is not counted in formula.


Q-5.6: What resources do you need for architect?


A-5.6: Its about 60% ore, 30-35% other metals and a mix of chemical, reactive and inert gas. To make high extraction rate harvesters you should also collect Ore, steel and other metals with high heat resist, shock resist and unit toughness. For the buildings and furniture, quality of the resources does not matter.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
cptnaprl
Sat Jan 24, 2004 3:30 pm
#3

Thans Pawlin, you're the best.


If you're ever around Kaiburr City, Rori, drop by and say hello.


Thanks,

Ee'an Ledgor, Master Architect of Kaiburr City, Rori-Kettamore
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