Architect Archive
Thread: Attributes To Look For
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Zaktul
Mon Jan 26, 2004 11:48 am
#1
I'm sorry if this has been posted before but I don't have a lot of time to check through all of these. I was just wondering what attributes to look for when making harvesters or generators. I know OQ is probably a big one but what about the others?
WellDone
Mon Jan 26, 2004 11:55 am
#2
Actually OQ has nothing to do with it. get Highest UT then SR and HR
ZenDragonMLS
Mon Jan 26, 2004 3:47 pm
#3
Zaktul wrote:I'm sorry if this has been posted before but I don't have a lot of time to check through all of these.
We, on the other hand, have all the time in the world to not only spend time writing up FAQs to answer questions like this but to answer each and every one of your questions personally.
In the FAQ (whatever that is), found here:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=44120
It says:
=========================================
Q-5.5: How do I make a BER 13 heavy / BER 10 medium?
A-5.5: You have to use good materials for the main mining part and during the final combine. The materials for walls, storage modules or generator turbines do not matter. Ore mining units, Light ore mining units, Turbo fluidic drilling pump unit, fluidic drilling pump unit, Heavy harvesting mechanism, harvesting mechanism are the mining units. The materials should have high Heat resist, Shock resist and Unit toughness. The formula is HR + SR + UT + UT. That number should be as close to 4000 as possible. The mining unit should be highly experimented and in the 90's. The medium level units should say BER 4 on the schematic and the heavies should be BER 6. Whenever the schematics call for a chemical, you can use lube oil which does not have the stats and therefore that stat is not counted in formula.
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