Architect Archive

Thread: Idea for new architect structure.

jcow79
Mon Jan 26, 2004 11:10 am
#1



I'm sure this idea has been suggested before.....but maybe not. Here goes.


What about some kind of refinery structure? You dump in XX amount of metal, ore, whatever, it processes the material and out pops X amount of higher quality material. Is this at all feasible with the current resource system? I just think there should be a better way to collect higher quality resources then waiting for resource shifts, especially on very specific resources. I think the cost should be pretty high. Maybe if you put in 100 units of material you would only get 50 units back, or 10 units back. And the cost for power and maintenance could be pretty high.

Feel free to add your suggestionsto make thisa better idea oradd feedback on why this is a totally lame idea. Either way, just my 2 cents.



'Josh on Ahazi server
-Obsidian Order-
-7410 -959 Obsidian Pointe on Dantooine
Pawlin
Mon Jan 26, 2004 12:18 pm
#2

Heh heh ... alchemy. Good one.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
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** Please refer to Elyssa's answer
jcow79
Mon Jan 26, 2004 12:44 pm
#3

Just incase it was unclear. Don't intend to dump in Iron and get steel. More like dump in Iron with UT of 200 and get back Iron with UT of 800. Or something along those lines.



'Josh on Ahazi server
-Obsidian Order-
-7410 -959 Obsidian Pointe on Dantooine
Balagor
Mon Jan 26, 2004 2:29 pm
#4

Sounds like a nice idea, but I doubt its feasible.

Most likely, a stack of ore in your inventory has about 2 numbers directly related to it, its quantity and its type. The type probably references another data table that has the name and attributes. This is why all ore of a given name has the exact same attributes, no matter where they are harvested.

To allow refinable attributes, each item in your inventory would also have to store all the attribute numbers for that item, which is about a 5x increase in storage needed. And they already have database problems.

Not to mention the affect on schematics, which also would have to store the attributes they work for, as well.

Balagor
jcow79
Mon Jan 26, 2004 3:53 pm
#5

That is about the same obstacle that I came up with as well. But perhaps refining the ore would change the resource type? Maybe not the best solution but it seems like it would be a lot smaller obstacle to clear then it may seem.


I'm just of the opinion that these time sinks (ie. waiting for good resources to appear and actually getting a chance to harvest them) are more of a waste of time and very frusterating. You shouldn't have to be a power gamer and survey every planet every day twice daily just to get a jump on the good stuff. Perhaps offer us a way to create our own better resources. Hence the idea for the refinery. You'd still have to do plenty of harvesting because your total materials AFTER refinment would be a lot less than what you put in but you wouldn't have to wait around for the good stuff to show up. And when the good stuff DOES show up, you'd still harvest it because you wouldn't have to lose any of that material in refining process.





'Josh on Ahazi server
-Obsidian Order-
-7410 -959 Obsidian Pointe on Dantooine
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