Architect Archive

Thread: Critical Failure PLEASE READ THIS!!!

Yann_Sarakin
Sat Feb 21, 2004 10:17 pm
#1


Hello,

I am master Architect, I am spending a lot of times harvesting very high quality ressources, and made myself very high end quality crafting tools, I keep making very high Critical rates on my creation, I m wondering if the system of critical isn t bugged, I mean is a master architect using + 42 stations, +15 (14.94) crafting tools suposed to make like 14 criticals in about 15 min ?
I am aware of the 5 % critical chances on each creation, but It seems to me that I am making way higher criticals rate, I'd like you to tell me what is the Developement team opinion about this.

Thanks.

Kauri


Dariani Sarakin
thepale1
Sat Feb 21, 2004 11:19 pm
#2

happens to me a lot too



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MaulZabrak
Sat Feb 21, 2004 11:27 pm
#3

Interesting, I too am a Master Architect. The last few days have been..well..strange. using the same resources I have used in the last month to get BER 13 and BER 10 harvs I am suddenly getting 11 and 9 when I don't get a crit fail making them useless. I've crafted on a 40+ station in my house and on a public station and still getting crits (2 in a row on the public station in Theed) much more than 5%.


Anyone else seeing strange or baffling results? BTW, I got a ton of exp pts too - master artisan, master architect, and master merchant. I made 2 heavy floras today and got a whopping 11 out of them and 2 hvy gas processors a day ago and got 10's on those. Before I get some answer that says use good resources and subcomponents, I am. BER 6 ratings on sub's and ore 950+ in UT/HR/SR. Metals with 925+ in UT/HR/SR. All stuff that I used last week to make BER 13 heavies and BER 10 mediums.


So, did they introduce a new bug in crafting for architects in the last publish or update?

Barney



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Curos
Sun Feb 22, 2004 12:25 am
#4

im using nice steel, +950 UT SR HR, but then my ore is all -500 in those, and im still getting BER 13's and 10's...i haven noticed an increase in those damn crits though
bboatstore
Sun Feb 22, 2004 4:12 am
#5

Ya im getting the same and im useing a 44.5694 private crafting station. Best hope is wait for pulish 7 i think it is which is suppose to change the critical failure problems to make it based on your own skill or something like that. Or get into a metropolis with bonus to crafting.
JewBakka
Sun Feb 22, 2004 5:24 am
#6

Heh.. the other day, im working on some OMUs for a couple of fusions.. Crit failed during experiment 5 times in a row.


!@#%$!#$%@@$%@#$%@#$%

Baudouin
Sun Feb 22, 2004 6:07 am
#7

I live in a metropolis with the research bonus to it,but I'm not even sure it even gives me any kind of bonus. I'd question whether or not this is just anotherbroken facet in the game.


I've had the same problem as Barney on a few combines - using the same stuff I always have and getting a BER lower than what it should be. I haven't had too many critical failures on experimentation but both myself and our PA's Head Architect have been getting up to 3 critical failures in a row on initial combines. That is just nonsense. It's gotten to the point where if I get a critical failure then I just quit crafting and go kill some stuff instead of risking that I'm going to get 2 more in a row.






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ElBlufer
Sun Feb 22, 2004 7:41 am
#8

I've personally crit failed more than ever... yesterday was a good day, only once. 1 day...I got 15 crit fails (literally) within an hour.



Elliott Blufer

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AhiaFaircosi
Sun Feb 22, 2004 6:03 pm
#9

I just leave and do something else.... It seems cyclical. I'll walk up to my station (+42) with my tool (+14.9) and have 4 out of8 criticals on final assembly (often consecutive). I'll leave and come back an hour later and won't have a single critical for the whole time I'm crafting. I know all about odds and this has to be a bug. No way the odds could consistanly be so out of whack.
StumanKadir
Sun Feb 22, 2004 6:35 pm
#10

I have good crafting days and bad crafting days.


A bad crafting day gets stopped after the crits hit 25% of failed experimentations, a good crafting day is when the crits drop back to the standard <5%. Though most of the time if I can do what I need to do with 4 rolls of the experiment dice - thats' enough for a schematic and into the factory it all goes.


Hand making stuff is just not worth it anymore in my opinion.






Stuman Anikadir
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Yann_Sarakin
Tue Feb 24, 2004 4:14 am
#11













Hello all


First thank's for your's comment, well i have see some nice thing from Chef Profession who boost rate of success on any crafting or other who boost assembly i have try some but can't said really if it's give me something !!! But all this let me mean that the Dev team count on the chef Buff to solve the critical problem, but i have see announcement for the next Patch "Publish 7: Droid Invasion"seem that they solve this !!! We have to wait this news patch to see and perhaps in waiting try some special Buff craft by Chef if only we can have a complete table ( i have no look in forum to see if i found something about this, thinking to go and take a look )


Thank's


Kauri


Dariani Sarakin


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