Architect Archive

Thread: structure factory question

Scream127
Sun Jul 20, 2003 12:07 am
#1

I want to build a heavy harvester and its asking for 6 identical wall modules. One of the things needed for a wall module is of course structural modules, so do I have to make the structural modules in the factory too? Or can I make them myself?
FA
Sun Jul 20, 2003 12:31 am
#2

To besafe and foryour wrists you should make them in the Factory.


Saves on failures also.




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Scream127
Sun Jul 20, 2003 12:36 am
#3

ok thanks
tark1n
Tue Jun 08, 2004 9:18 am
#4

I just made Master today, and I have a question. Does BER have anything to do with Factories? Why is it showing BER 0for the Factory that I created?



[Gorath] Dark Epics Mall - Corellia (120, -3454)
Pawlin
Tue Jun 08, 2004 9:47 am
#5






tark1n wrote:

...Does BER have anything to do with Factories?


No.


Why is it showing BER 0for the Factory that I created?

Wecan only assume its a bug.


Experimenting on factories doesn't seem to do anything. Some people have theorized that experimenting on the storage size helps avoid a certain bug but I've seen nothing more than rumor on that one.











Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
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** Please refer to Elyssa's answer
tark1n
Wed Jun 09, 2004 12:47 am
#6

Thanks for the reply.



[Gorath] Dark Epics Mall - Corellia (120, -3454)
LordPhate
Sat Oct 08, 2005 11:38 pm
#7

Alright I'm new to the crafting profession, so i"ll have alot of questions lol one i had is I have a structure factory and when I put my draft shematic in it i got an emails saying my structure ran out of resoucres, hmmm so i looked at my factory, seeing if i can figure it out on my own, well I clicked on ingredients need for factory and it gave me a list of 4 or 5 different things, someone told me I need them but I guess the factory doesn't tell u what resource? I hope ya'll are not lost lol, but I was wondering is there a way I can find out what I need, If someone could help me please lol. I'm on bloodfin either on kynthia or anghellic... thanks



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DocSchlock
Sun Oct 09, 2005 12:54 pm
#8

It would be helpful if you could tell me what it is you're trying to make exactly. Also, did you make the schematic yourself?

At any rate, by pulling up the factory radial and selecting the ingredients needed, as you did, is one way to find out what is required. It will list exactly what is needed to make whatever the schematic is. You then have to insert all the required ingredients into the input hopper before activating the factory. You can also see what is required before ever putting the schematic in the factory by pulling up your datapad and looking under data. There you will see all the schematics made by you and that you currently have in your possession. When you select one of the schematics with a single click you will see on the left a list of the ingredients required to make that item.

When your factory runs out of a particular resource the email should specify exactly what.

Message Edited by DocSchlock on 10-09-2005 12:55 AM




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Pawlin
Sun Oct 09, 2005 4:24 pm
#9

Ok it sounds to me like the problem is identifying exactly what resource your schematic needs.


The factory 'list ingredients' option will give the specific name of the resource, e.g 'hobe'. but it won't tell you if thats a copper, inonite intrusive ore, carnivore meat, etc.


I often make a schematic for somthing then forget exactly what resources I used. Like if I've got a bag ful of grind ores and metals and make a wall schematic and the ingredients say 'ikothem' and 'quadisitism' then I have no clue which metal or ore those are in my bag full. So I just have to click on each one in turn to find the ones with those names.


Sometimes it helps to narrow it down by looking at the schematic in your tool to refresh your memeory that this item takes aluminum and steel (for example) then you cna just look at the aluminum and steel's in your bag for the named materias in question.


No easy solution really. /shrug




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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